qzdoom/src/gl/models
2016-10-11 09:08:31 +02:00
..
gl_models.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_models.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_models_md2.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_models_md3.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_voxels.cpp - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
tab_anorms.h