mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 07:22:05 +00:00
8dba322775
- Took the opportunity and fixed the logic for the Skull Rod's rain spawner. The old code which was part of the 3D floor submission was unable to work with portals at all. The new approach no longer tries to hide the dead projectile in the ceiling, it leaves it where it is and changes a few flags, so that its z-position can be used as reference to get the actual ceiling. This works for line portals, but for sector portals still requires some changes to sector_t::NextHighestCeilingAt to work, but at least this can be made to work unlike the old code. - added names for the player-related translations to A_SetTranslation. - fixed: Failure to resolve a function argument was checked for, too late. - made the parameter for A_SetTranslation a name instead of a string, because it is more efficient. We do not need full strings here.
785 lines
11 KiB
C
785 lines
11 KiB
C
// 'None' must always be the first name.
|
|
xx(None)
|
|
xx(Null)
|
|
|
|
xx(Super)
|
|
xx(Object)
|
|
xx(Actor)
|
|
xx(Class)
|
|
xx(ClassClass)
|
|
|
|
xx(Untranslated)
|
|
|
|
xx(Doom)
|
|
xx(Heretic)
|
|
xx(Hexen)
|
|
xx(Strife)
|
|
xx(Raven)
|
|
|
|
// blood spawning
|
|
xx(Blood)
|
|
xx(BloodSplatter)
|
|
xx(AxeBlood)
|
|
xx(Spray)
|
|
|
|
// Invulnerability types
|
|
xx(Ghost)
|
|
xx(Reflective)
|
|
|
|
// Invisibility types
|
|
xx(Additive)
|
|
xx(Cumulative)
|
|
xx(Fuzzy)
|
|
xx(Opaque)
|
|
xx(Stencil)
|
|
xx(AddStencil)
|
|
|
|
// Render styles
|
|
xx(Normal)
|
|
xx(SoulTrans)
|
|
xx(OptFuzzy)
|
|
xx(Add)
|
|
xx(Shaded)
|
|
xx(AddShaded)
|
|
xx(TranslucentStencil)
|
|
xx(Shadow)
|
|
xx(Subtract)
|
|
xx(Subtractive)
|
|
xx(FillColor)
|
|
|
|
// Healingradius types
|
|
xx(Mana)
|
|
xx(Armor)
|
|
|
|
// Per-actor sound channels
|
|
xx(Auto)
|
|
xx(Weapon)
|
|
xx(Voice)
|
|
xx(Item)
|
|
xx(Body)
|
|
xx(SoundSlot5)
|
|
xx(SoundSlot6)
|
|
xx(SoundSlot7)
|
|
|
|
// Hexen sound sequence names
|
|
xx(Platform)
|
|
xx(PlatformMetal)
|
|
xx(Silence)
|
|
xx(Lava)
|
|
xx(Water)
|
|
xx(Ice)
|
|
xx(Earth)
|
|
xx(PlatformMetal2)
|
|
xx(DoorNormal)
|
|
xx(DoorHeavy)
|
|
xx(DoorMetal)
|
|
xx(DoorCreak)
|
|
xx(DoorMetal2)
|
|
xx(Wind)
|
|
|
|
xx(PointPusher)
|
|
xx(PointPuller)
|
|
|
|
xx(UpperStackLookOnly)
|
|
xx(LowerStackLookOnly)
|
|
|
|
xx(BulletPuff)
|
|
xx(StrifePuff)
|
|
xx(MaulerPuff)
|
|
|
|
// Special bosses A_BossDeath knows about
|
|
xx(Fatso)
|
|
xx(Arachnotron)
|
|
xx(BaronOfHell)
|
|
xx(Cyberdemon)
|
|
xx(SpiderMastermind)
|
|
xx(Ironlich)
|
|
xx(Minotaur)
|
|
xx(Sorcerer2)
|
|
|
|
// P_SpawnMapThing checks for these as health items (I smell a FIXME)
|
|
xx(Berserk)
|
|
xx(Soulsphere)
|
|
xx(Megasphere) // also counts as armor for P_SpawnMapThing
|
|
|
|
// Standard player classes
|
|
xx(DoomPlayer)
|
|
xx(HereticPlayer)
|
|
xx(StrifePlayer)
|
|
xx(FighterPlayer)
|
|
xx(ClericPlayer)
|
|
xx(MagePlayer)
|
|
xx(ChexPlayer)
|
|
xx(ChickenPlayer)
|
|
xx(PigPlayer)
|
|
|
|
// Flechette names for the different Hexen player classes
|
|
xx(ArtiPoisonBag1)
|
|
xx(ArtiPoisonBag2)
|
|
xx(ArtiPoisonBag3)
|
|
|
|
// Strife quests
|
|
xx(QuestItem)
|
|
|
|
// Armor
|
|
xx(BasicArmor)
|
|
|
|
// The Wings of Wrath
|
|
xx(ArtiFly)
|
|
|
|
// Doom ammo types
|
|
xx(Clip)
|
|
xx(Shell)
|
|
xx(RocketAmmo)
|
|
xx(Cell)
|
|
|
|
// Hexen Mana
|
|
xx(Mana1)
|
|
xx(Mana2)
|
|
|
|
// Hexen's fourth weapons
|
|
xx(FWeapQuietus)
|
|
xx(CWeapWraithverge)
|
|
xx(MWeapBloodscourge)
|
|
|
|
// Misc Hexen classes
|
|
xx(LightningZap)
|
|
|
|
// Ammo and weapon names for the Strife status bar
|
|
xx(ClipOfBullets)
|
|
xx(PoisonBolts)
|
|
xx(ElectricBolts)
|
|
xx(HEGrenadeRounds)
|
|
xx(PhosphorusGrenadeRounds)
|
|
xx(MiniMissiles)
|
|
xx(EnergyPod)
|
|
|
|
xx(StrifeCrossbow)
|
|
xx(AssaultGun)
|
|
xx(FlameThrower)
|
|
xx(MiniMissileLauncher)
|
|
xx(StrifeGrenadeLauncher)
|
|
xx(Mauler)
|
|
|
|
xx(AcolyteBlue)
|
|
xx(SpectralLightningV1)
|
|
xx(SpectralLightningV2)
|
|
xx(TeleportDest)
|
|
xx(TeleportDest2)
|
|
|
|
// Strife's spectres
|
|
xx(AlienSpectre1)
|
|
xx(AlienSpectre2)
|
|
xx(AlienSpectre3)
|
|
xx(AlienSpectre4)
|
|
xx(AlienSpectre5)
|
|
xx(Oracle)
|
|
|
|
xx(Chicken)
|
|
xx(Pig)
|
|
|
|
// Standard animator names.
|
|
xx(Spawn)
|
|
xx(See)
|
|
xx(Pain)
|
|
xx(Melee)
|
|
xx(Missile)
|
|
xx(Crash)
|
|
xx(Death)
|
|
xx(Raise)
|
|
xx(Wound)
|
|
xx(Heal)
|
|
xx(Crush)
|
|
xx(Yes)
|
|
xx(No)
|
|
xx(Greetings)
|
|
xx(Idle)
|
|
xx(GenericFreezeDeath)
|
|
xx(GenericCrush)
|
|
|
|
// Bounce state names
|
|
xx(Bounce)
|
|
xx(Wall)
|
|
xx(Floor)
|
|
xx(Ceiling)
|
|
xx(Creature)
|
|
|
|
// Compatible death names for the decorate parser.
|
|
xx(XDeath)
|
|
xx(Burn)
|
|
//xx(Ice) // already defined above
|
|
xx(Disintegrate)
|
|
xx(Smash)
|
|
|
|
// Weapon animator names.
|
|
xx(Select)
|
|
xx(Deselect)
|
|
xx(DeadLowered)
|
|
xx(Ready)
|
|
xx(Fire)
|
|
xx(Hold)
|
|
xx(AltFire)
|
|
xx(AltHold)
|
|
xx(Flash)
|
|
xx(AltFlash)
|
|
xx(Reload)
|
|
xx(Zoom)
|
|
xx(User1)
|
|
xx(User2)
|
|
xx(User3)
|
|
xx(User4)
|
|
|
|
// State names used by ASwitchableDecoration
|
|
xx(Active)
|
|
xx(Inactive)
|
|
|
|
// State names used by ACustomInventory
|
|
xx(Pickup)
|
|
xx(Use)
|
|
xx(Drop)
|
|
|
|
xx(Fist)
|
|
//xx(Berserk)
|
|
xx(Chainsaw)
|
|
xx(Pistol)
|
|
xx(Shotgun)
|
|
xx(SSG)
|
|
xx(Chaingun)
|
|
xx(Rocket)
|
|
xx(Plasma)
|
|
xx(BFG)
|
|
//xx(Railgun)
|
|
xx(Dagger)
|
|
|
|
// Damage types
|
|
//xx(Fire) already defined above
|
|
//xx(Ice)
|
|
//xx(Disintegrate)
|
|
xx(Drowning)
|
|
xx(Slime)
|
|
//xx(Crush)
|
|
xx(Telefrag)
|
|
xx(Falling)
|
|
xx(Suicide)
|
|
xx(Exit)
|
|
xx(Railgun)
|
|
xx(Poison)
|
|
xx(Electric)
|
|
xx(BFGSplash)
|
|
xx(DrainLife) // A weapon like the Sigil that drains your life away.
|
|
xx(Massacre) // For death by a cheater!
|
|
//(Melee) already defined above, so don't define it again
|
|
xx(InstantDeath) // Strife "instant death"
|
|
xx(PoisonCloud) // makes monsters howl.
|
|
xx(Hitscan) // for normal guns and the like
|
|
|
|
// Special death name for getting killed excessively. Could be used as
|
|
// a damage type if you wanted to force an extreme death.
|
|
xx(Extreme)
|
|
xx(MDK)
|
|
xx(Cast) // 'damage type' for the cast call
|
|
|
|
// Special names for thingdef_exp.cpp
|
|
xx(Random)
|
|
xx(FRandom)
|
|
xx(Random2)
|
|
xx(RandomPick)
|
|
xx(FRandomPick)
|
|
xx(GetClass)
|
|
xx(Exp)
|
|
xx(Log10)
|
|
xx(Ceil)
|
|
xx(ACos)
|
|
xx(ASin)
|
|
xx(ATan)
|
|
xx(Cos)
|
|
xx(Sin)
|
|
xx(Tan)
|
|
xx(CosH)
|
|
xx(SinH)
|
|
xx(TanH)
|
|
xx(ATan2)
|
|
xx(VectorAngle)
|
|
xx(Alpha)
|
|
xx(Angle)
|
|
xx(Args)
|
|
xx(CeilingZ)
|
|
xx(FloorZ)
|
|
xx(Health)
|
|
xx(Pitch)
|
|
xx(Special)
|
|
xx(TID)
|
|
xx(TIDtoHate)
|
|
xx(WaterLevel)
|
|
xx(X)
|
|
xx(Y)
|
|
xx(Z)
|
|
xx(XY)
|
|
xx(MomX)
|
|
xx(MomY)
|
|
xx(MomZ)
|
|
xx(Threshold)
|
|
xx(DefThreshold)
|
|
xx(Abs)
|
|
xx(ACS_NamedExecuteWithResult)
|
|
xx(CallACS)
|
|
xx(Sqrt)
|
|
xx(CheckClass)
|
|
xx(IsPointerEqual)
|
|
xx(Pick)
|
|
xx(Mass)
|
|
xx(VelX)
|
|
xx(VelY)
|
|
xx(VelZ)
|
|
xx(Accuracy)
|
|
xx(Stamina)
|
|
xx(Radius)
|
|
xx(ReactionTime)
|
|
xx(MeleeRange)
|
|
xx(Speed)
|
|
xx(Clamp)
|
|
xx(VisibleStartAngle)
|
|
xx(VisibleStartPitch)
|
|
xx(VisibleEndAngle)
|
|
xx(VisibleEndPitch)
|
|
|
|
// Various actor names which are used internally
|
|
xx(MapSpot)
|
|
xx(PatrolPoint)
|
|
xx(PatrolSpecial)
|
|
xx(Communicator)
|
|
|
|
// Textmap properties
|
|
//xx(X)
|
|
//xx(Y)
|
|
xx(ZFloor)
|
|
xx(ZCeiling)
|
|
xx(Height)
|
|
//xx(Tid)
|
|
//xx(Angle)
|
|
xx(Type)
|
|
//xx(Special)
|
|
xx(Arg0)
|
|
xx(Arg1)
|
|
xx(Arg2)
|
|
xx(Arg3)
|
|
xx(Arg4)
|
|
xx(Arg0Str)
|
|
xx(Arg1Str)
|
|
xx(Id)
|
|
xx(MoreIds)
|
|
xx(V1)
|
|
xx(V2)
|
|
|
|
xx(Sidefront)
|
|
xx(Sideback)
|
|
xx(Offsetx)
|
|
xx(Offsety)
|
|
xx(Texturetop)
|
|
xx(Texturebottom)
|
|
xx(Texturemiddle)
|
|
xx(Sector)
|
|
xx(Heightfloor)
|
|
xx(Heightceiling)
|
|
xx(Lightlevel)
|
|
xx(Texturefloor)
|
|
xx(Textureceiling)
|
|
xx(Nodecals)
|
|
|
|
xx(Skill1)
|
|
xx(Skill2)
|
|
xx(Skill3)
|
|
xx(Skill4)
|
|
xx(Skill5)
|
|
xx(Skill6)
|
|
xx(Skill7)
|
|
xx(Skill8)
|
|
xx(Skill9)
|
|
xx(Skill10)
|
|
xx(Skill11)
|
|
xx(Skill12)
|
|
xx(Skill13)
|
|
xx(Skill14)
|
|
xx(Skill15)
|
|
xx(Skill16)
|
|
xx(Medium)
|
|
xx(Hard)
|
|
xx(Ambush)
|
|
xx(Dormant)
|
|
xx(Class0)
|
|
xx(Class1)
|
|
xx(Class2)
|
|
xx(Class3)
|
|
xx(Class4)
|
|
xx(Class5)
|
|
xx(Class6)
|
|
xx(Class7)
|
|
xx(Class8)
|
|
xx(Class9)
|
|
xx(Class10)
|
|
xx(Class11)
|
|
xx(Class12)
|
|
xx(Class13)
|
|
xx(Class14)
|
|
xx(Class15)
|
|
xx(Class16)
|
|
xx(Single)
|
|
xx(Coop)
|
|
xx(Dm)
|
|
xx(Translucent)
|
|
xx(Invisible)
|
|
xx(Friend)
|
|
xx(Strifeally)
|
|
xx(Standing)
|
|
xx(Countsecret)
|
|
xx(Score)
|
|
xx(Roll)
|
|
xx(Scale)
|
|
xx(ScaleX)
|
|
xx(ScaleY)
|
|
xx(Floatbobphase)
|
|
xx(Target)
|
|
xx(Master)
|
|
xx(Tracer)
|
|
|
|
xx(Blocking)
|
|
xx(Blockmonsters)
|
|
xx(Twosided)
|
|
xx(Dontpegtop)
|
|
xx(Dontpegbottom)
|
|
xx(Secret)
|
|
xx(Blocksound)
|
|
xx(Dontdraw)
|
|
xx(Mapped)
|
|
xx(Monsteractivate)
|
|
xx(Blockplayers)
|
|
xx(Blockeverything)
|
|
xx(Zoneboundary)
|
|
xx(Jumpover)
|
|
xx(Blockfloaters)
|
|
xx(Clipmidtex)
|
|
xx(Wrapmidtex)
|
|
xx(Midtex3d)
|
|
xx(Checkswitchrange)
|
|
xx(Firstsideonly)
|
|
xx(Transparent)
|
|
xx(Passuse)
|
|
xx(Repeatspecial)
|
|
xx(Conversation)
|
|
xx(Locknumber)
|
|
xx(Midtex3dimpassible)
|
|
|
|
xx(Playercross)
|
|
xx(Playeruse)
|
|
xx(Playeruseback)
|
|
xx(Monstercross)
|
|
xx(Impact)
|
|
xx(Playerpush)
|
|
xx(Missilecross)
|
|
xx(Anycross)
|
|
xx(Monsteruse)
|
|
xx(Monsterpush)
|
|
|
|
xx(ZDoom)
|
|
xx(ZDoomTranslated)
|
|
xx(Vavoom)
|
|
|
|
xx(Xpanningfloor)
|
|
xx(Ypanningfloor)
|
|
xx(Xpanningceiling)
|
|
xx(Ypanningceiling)
|
|
xx(Xscalefloor)
|
|
xx(Yscalefloor)
|
|
xx(Xscaleceiling)
|
|
xx(Yscaleceiling)
|
|
xx(Rotationfloor)
|
|
xx(Rotationceiling)
|
|
xx(Lightfloor)
|
|
xx(Lightceiling)
|
|
xx(Lightfloorabsolute)
|
|
xx(Lightceilingabsolute)
|
|
xx(Gravity)
|
|
xx(Lightcolor)
|
|
xx(Fadecolor)
|
|
xx(Desaturation)
|
|
xx(SoundSequence)
|
|
xx(Silent)
|
|
xx(Nofallingdamage)
|
|
xx(Dropactors)
|
|
xx(NoRespawn)
|
|
xx(Alphafloor)
|
|
xx(Alphaceiling)
|
|
xx(Renderstylefloor)
|
|
xx(Renderstyleceiling)
|
|
xx(Waterzone)
|
|
xx(portal_ceil_alpha)
|
|
xx(portal_ceil_blocksound)
|
|
xx(portal_ceil_disabled)
|
|
xx(portal_ceil_nopass)
|
|
xx(portal_ceil_norender)
|
|
xx(portal_ceil_overlaytype)
|
|
xx(portal_ceil_useglobaltex)
|
|
xx(portal_floor_alpha)
|
|
xx(portal_floor_blocksound)
|
|
xx(portal_floor_disabled)
|
|
xx(portal_floor_nopass)
|
|
xx(portal_floor_norender)
|
|
xx(portal_floor_overlaytype)
|
|
xx(portal_floor_useglobaltex)
|
|
|
|
|
|
xx(offsetx_top)
|
|
xx(offsety_top)
|
|
xx(offsetx_mid)
|
|
xx(offsety_mid)
|
|
xx(offsetx_bottom)
|
|
xx(offsety_bottom)
|
|
xx(scalex_top)
|
|
xx(scaley_top)
|
|
xx(scalex_mid)
|
|
xx(scaley_mid)
|
|
xx(scalex_bottom)
|
|
xx(scaley_bottom)
|
|
xx(light)
|
|
xx(lightabsolute)
|
|
xx(lightfog)
|
|
xx(nofakecontrast)
|
|
xx(smoothlighting)
|
|
xx(blockprojectiles)
|
|
xx(blockuse)
|
|
xx(hidden)
|
|
xx(blocksight)
|
|
xx(blockhitscan)
|
|
|
|
xx(Renderstyle)
|
|
|
|
xx(ceilingplane_a)
|
|
xx(ceilingplane_b)
|
|
xx(ceilingplane_c)
|
|
xx(ceilingplane_d)
|
|
xx(floorplane_a)
|
|
xx(floorplane_b)
|
|
xx(floorplane_c)
|
|
xx(floorplane_d)
|
|
xx(damageamount)
|
|
xx(damagetype)
|
|
xx(damageinterval)
|
|
xx(leakiness)
|
|
xx(damageterraineffect)
|
|
xx(damagehazard)
|
|
xx(floorterrain)
|
|
xx(ceilingterrain)
|
|
|
|
// USDF keywords
|
|
xx(Amount)
|
|
xx(Text)
|
|
xx(Displaycost)
|
|
xx(Yesmessage)
|
|
xx(Nomessage)
|
|
xx(Log)
|
|
xx(Giveitem)
|
|
xx(Nextpage)
|
|
xx(Closedialog)
|
|
xx(Cost)
|
|
xx(Page)
|
|
xx(Count)
|
|
xx(Name)
|
|
xx(Panel)
|
|
xx(Dialog)
|
|
xx(Ifitem)
|
|
xx(Choice)
|
|
xx(Link)
|
|
xx(Goodbye)
|
|
xx(Require)
|
|
xx(Exclude)
|
|
|
|
// Special menus
|
|
xx(Mainmenu)
|
|
xx(Episodemenu)
|
|
xx(Playerclassmenu)
|
|
xx(HexenDefaultPlayerclassmenu)
|
|
xx(Skillmenu)
|
|
xx(Startgame)
|
|
xx(StartgameConfirm)
|
|
xx(StartgameConfirmed)
|
|
xx(Loadgamemenu)
|
|
xx(Savegamemenu)
|
|
xx(Readthismenu)
|
|
xx(Optionsmenu)
|
|
xx(Quitmenu)
|
|
xx(Savemenu)
|
|
xx(Playermenu)
|
|
|
|
xx(Playerbox)
|
|
xx(Team)
|
|
xx(Color)
|
|
xx(Red)
|
|
xx(Green)
|
|
xx(Blue)
|
|
xx(Skin)
|
|
xx(Gender)
|
|
xx(Autoaim)
|
|
xx(Switch)
|
|
xx(Playerdisplay)
|
|
xx(Controlmessage)
|
|
xx(Crosshairs)
|
|
xx(Colorpickermenu)
|
|
xx(Mididevices)
|
|
xx(Aldevices)
|
|
xx(CustomizeControls)
|
|
xx(MessageOptions)
|
|
xx(AutomapOptions)
|
|
xx(ScoreboardOptions)
|
|
xx(MapColorMenu)
|
|
xx(GameplayOptions)
|
|
xx(CompatibilityOptions)
|
|
xx(MouseOptions)
|
|
xx(JoystickOptions)
|
|
xx(SoundOptions)
|
|
xx(AdvSoundOptions)
|
|
xx(ModReplayerOptions)
|
|
xx(VideoOptions)
|
|
xx(JoystickConfigMenu)
|
|
xx(VMEnterText)
|
|
xx(VMTestText)
|
|
xx(VideoModeMenu)
|
|
xx(res_0)
|
|
xx(res_1)
|
|
xx(res_2)
|
|
xx(res_3)
|
|
xx(res_4)
|
|
xx(res_5)
|
|
xx(res_6)
|
|
xx(res_7)
|
|
xx(res_8)
|
|
xx(res_9)
|
|
xx(AlwaysRun)
|
|
|
|
// end sequences
|
|
xx(Inter_Chess)
|
|
xx(Inter_Strife)
|
|
xx(Inter_Strife_Good)
|
|
xx(Inter_Strife_Sad)
|
|
xx(Inter_Strife_Bad)
|
|
xx(Inter_Strife_Lose)
|
|
xx(Inter_Strife_MAP03)
|
|
xx(Inter_Strife_MAP10)
|
|
xx(Multiplayer)
|
|
|
|
// more stuff
|
|
xx(ColorSet)
|
|
xx(NeverSwitchOnPickup)
|
|
xx(MoveBob)
|
|
xx(StillBob)
|
|
xx(WBobSpeed)
|
|
xx(PlayerClass)
|
|
xx(Wi_NoAutostartMap)
|
|
|
|
// Decorate compatibility functions
|
|
xx(BuiltinTypeCheck)
|
|
xx(BuiltinRandom)
|
|
xx(BuiltinFRandom)
|
|
xx(BuiltinCallLineSpecial)
|
|
xx(BuiltinNameToClass)
|
|
xx(BuiltinFindMultiNameState)
|
|
xx(BuiltinFindSingleNameState)
|
|
xx(BuiltinHandleRuntimeState)
|
|
xx(BuiltinGetDefault)
|
|
xx(BuiltinClassCast)
|
|
xx(Damage)
|
|
|
|
// basic type names
|
|
xx(Default)
|
|
xx(sByte)
|
|
xx(Byte)
|
|
xx(Short)
|
|
xx(uShort)
|
|
xx(Int)
|
|
xx(uInt)
|
|
xx(Bool)
|
|
xx(uint8)
|
|
xx(int8)
|
|
xx(uint16)
|
|
xx(int16)
|
|
xx(Float)
|
|
xx(Float32)
|
|
xx(Float64)
|
|
xx(Double)
|
|
xx(String)
|
|
xx(Vector)
|
|
xx(Map)
|
|
xx(Array)
|
|
xx(Sound)
|
|
xx(State)
|
|
xx(Fixed)
|
|
xx(Vector2)
|
|
xx(Vector3)
|
|
|
|
xx(Min)
|
|
xx(Max)
|
|
xx(Min_Normal)
|
|
xx(Min_Denormal)
|
|
xx(Epsilon)
|
|
xx(NaN)
|
|
xx(Infinity)
|
|
xx(Dig)
|
|
xx(Min_Exp)
|
|
xx(Max_Exp)
|
|
xx(Mant_Dig)
|
|
xx(Min_10_Exp)
|
|
xx(Max_10_Exp)
|
|
|
|
// implicit function parameters
|
|
xx(self)
|
|
xx(invoker)
|
|
xx(stateinfo)
|
|
|
|
xx(__decorate_internal_int__)
|
|
xx(__decorate_internal_bool__)
|
|
xx(__decorate_internal_float__)
|
|
xx(ResolveState)
|
|
|
|
xx(DamageFunction)
|
|
xx(Length)
|
|
xx(Unit)
|
|
xx(StateLabel)
|
|
xx(SpriteID)
|
|
xx(TextureID)
|
|
xx(Overlay)
|
|
|
|
xx(A_Punch)
|
|
xx(A_FirePistol)
|
|
xx(A_FireShotgun)
|
|
xx(A_FireShotgun2)
|
|
xx(A_FireCGun)
|
|
xx(A_FireMissile)
|
|
xx(A_Saw)
|
|
xx(A_FirePlasma)
|
|
xx(A_FireBFG)
|
|
xx(A_FireOldBFG)
|
|
xx(A_FireRailgun)
|
|
|
|
// color channels
|
|
xx(a)
|
|
xx(r)
|
|
xx(g)
|
|
xx(b)
|
|
|
|
// Special translation names
|
|
xx(RainPillar1)
|
|
xx(RainPillar2)
|
|
xx(RainPillar3)
|
|
xx(RainPillar4)
|
|
xx(RainPillar5)
|
|
xx(RainPillar6)
|
|
xx(RainPillar7)
|
|
xx(RainPillar8)
|
|
|
|
xx(Player1)
|
|
xx(Player2)
|
|
xx(Player3)
|
|
xx(Player4)
|
|
xx(Player5)
|
|
xx(Player6)
|
|
xx(Player7)
|
|
xx(Player8)
|