qzdoom/src/g_strife
Christoph Oelckers 406b692cc9 - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
giving the first stage Sigil's projectiles a damage type and using a damage factor
  to disable damaging these actors.


SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
..
a_acolyte.cpp - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
a_alienspectres.cpp - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by 2010-01-24 13:00:53 +00:00
a_coin.cpp
a_crusader.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_entityboss.cpp - Fixed: A_EntityAttack did not spawn the correct missiles. 2009-08-09 19:12:16 +00:00
a_inquisitor.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_loremaster.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_oracle.cpp - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by 2010-01-24 13:00:53 +00:00
a_programmer.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_reaver.cpp
a_rebels.cpp - Fix spelling error in comment. 2010-01-08 02:17:49 +00:00
a_sentinel.cpp - Backported 2 fixes from Skulltag: 2009-07-12 12:19:11 +00:00
a_spectral.cpp - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since 2010-01-08 03:24:22 +00:00
a_stalker.cpp
a_strifeglobal.h
a_strifeitems.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
a_strifestuff.cpp - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by 2010-01-24 13:00:53 +00:00
a_strifeweapons.cpp - fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter. 2009-12-16 16:09:48 +00:00
a_templar.cpp - fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter. 2009-12-16 16:09:48 +00:00
a_thingstoblowup.cpp - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
strife_sbar.cpp - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00