qzdoom/wadsrc/static/zscript/actors
nashmuhandes f235dcc38e Squashed commit of the following:
commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0
Merge: cb03de5d2 add4ff12a
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Mon Feb 14 18:55:52 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

commit cb03de5d2fdcba8a32b83be32579be935c8b6600
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Tue Jan 25 12:54:33 2022 +0800

    Re-add WaterDepth to the custom namedef file

commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837
Merge: f201e6307 a9eaae074
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Tue Jan 25 12:52:57 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

    # Conflicts:
    #	src/common/engine/namedef.h

commit f201e630706fc0ea7628b8a32bd5d88afb712208
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sun Jan 16 20:45:27 2022 +0800

    Fix compile error (MAX() -> max())

commit fe292ebd4312afe34b1e35e4c1eafba0dc168920
Merge: 3f9150c4e 12ed24d06
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sun Jan 16 20:37:58 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

    # Conflicts:
    #	src/playsim/p_mobj.cpp

commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sat May 29 05:32:54 2021 +0800

    - Implement virtual Actor.FallAndSink for scriptable falling and water physics
    - Added Actor.WaterDepth to retrieve how submerged and actor is, in map units

    Original work credited to "gzdoomthrowaway"
2022-05-31 18:57:38 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed radius of BossBrain actor 2022-05-09 00:00:28 +02:00
heretic - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
hexen Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast 2021-07-21 06:48:50 -04:00
inventory - add sv_ammofactor to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
player - exclude keys from ‚artifact‘ cheats 2022-05-24 00:01:51 +02:00
raven - fixed bad parameter order in MinoraurSlam. 2021-09-16 07:45:09 +02:00
shared Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Squashed commit of the following: 2022-05-31 18:57:38 +02:00
attacks.zs - avoid multiple Dehacked mappings to the same function. 2021-10-03 18:16:37 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00