qzdoom/wadsrc/static/zscript/ui/menu/listmenu.zs
Christoph Oelckers f1b0f32786 - add an option to the ListMenu class to draw to a fixed virtual screen size.
This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00

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6.6 KiB
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class ListMenuDescriptor : MenuDescriptor native
{
enum EScale
{
CleanScale = -1,
OptCleanScale = -2
};
native Array<ListMenuItem> mItems;
native int mSelectedItem;
native double mSelectOfsX;
native double mSelectOfsY;
native TextureID mSelector;
native int mDisplayTop;
native double mXpos, mYpos;
native int mWLeft, mWRight;
native int mLinespacing; // needs to be stored for dynamically created menus
native int mAutoselect; // this can only be set by internal menu creation functions
native Font mFont;
native int mFontColor;
native int mFontColor2;
native bool mCenter;
native int mVirtWidth, mVirtHeight;
native void Reset();
int DisplayWidth()
{
if (mVirtWidth == OptCleanScale) return m_cleanscale ? CleanScale : 320;
return mVirtWidth;
}
int DisplayHeight()
{
if (mVirtWidth == OptCleanScale) return m_cleanscale ? CleanScale : 200;
return mVirtHeight;
}
}
//=============================================================================
//
// list menu class runs a menu described by a DListMenuDescriptor
//
//=============================================================================
class ListMenu : Menu
{
ListMenuDescriptor mDesc;
MenuItemBase mFocusControl;
virtual void Init(Menu parent = NULL, ListMenuDescriptor desc = NULL)
{
Super.Init(parent);
mDesc = desc;
if (desc.mCenter)
{
double center = 160;
for(int i=0; i < mDesc.mItems.Size(); i++)
{
double xpos = mDesc.mItems[i].GetX();
int width = mDesc.mItems[i].GetWidth();
double curx = mDesc.mSelectOfsX;
if (width > 0 && mDesc.mItems[i].Selectable())
{
double left = 160 - (width - curx) / 2 - curx;
if (left < center) center = left;
}
}
for(int i=0;i<mDesc.mItems.Size(); i++)
{
int width = mDesc.mItems[i].GetWidth();
if (width > 0)
{
mDesc.mItems[i].SetX(center);
}
}
}
// notify all items that the menu was just created.
for(int i=0;i<mDesc.mItems.Size(); i++)
{
mDesc.mItems[i].OnMenuCreated();
}
}
//=============================================================================
//
//
//
//=============================================================================
ListMenuItem GetItem(Name name)
{
for(int i = 0; i < mDesc.mItems.Size(); i++)
{
Name nm = mDesc.mItems[i].GetAction();
if (nm == name) return mDesc.mItems[i];
}
return NULL;
}
//=============================================================================
//
//
//
//=============================================================================
override bool OnUIEvent(UIEvent ev)
{
if (ev.Type == UIEvent.Type_KeyDown && ev.KeyChar > 0)
{
// tolower
int ch = ev.KeyChar;
ch = ch >= 65 && ch < 91 ? ch + 32 : ch;
for(int i = mDesc.mSelectedItem + 1; i < mDesc.mItems.Size(); i++)
{
if (mDesc.mitems[i].Selectable() && mDesc.mItems[i].CheckHotkey(ch))
{
mDesc.mSelectedItem = i;
MenuSound("menu/cursor");
return true;
}
}
for(int i = 0; i < mDesc.mSelectedItem; i++)
{
if (mDesc.mitems[i].Selectable() && mDesc.mItems[i].CheckHotkey(ch))
{
mDesc.mSelectedItem = i;
MenuSound("menu/cursor");
return true;
}
}
}
return Super.OnUIEvent(ev);
}
//=============================================================================
//
//
//
//=============================================================================
override bool MenuEvent (int mkey, bool fromcontroller)
{
int oldSelect = mDesc.mSelectedItem;
int startedAt = mDesc.mSelectedItem;
switch (mkey)
{
case MKEY_Up:
do
{
if (--mDesc.mSelectedItem < 0) mDesc.mSelectedItem = mDesc.mItems.Size()-1;
}
while (!mDesc.mItems[mDesc.mSelectedItem].Selectable() && mDesc.mSelectedItem != startedAt);
if (mDesc.mSelectedItem == startedAt) mDesc.mSelectedItem = oldSelect;
MenuSound("menu/cursor");
return true;
case MKEY_Down:
do
{
if (++mDesc.mSelectedItem >= mDesc.mItems.Size()) mDesc.mSelectedItem = 0;
}
while (!mDesc.mItems[mDesc.mSelectedItem].Selectable() && mDesc.mSelectedItem != startedAt);
if (mDesc.mSelectedItem == startedAt) mDesc.mSelectedItem = oldSelect;
MenuSound("menu/cursor");
return true;
case MKEY_Enter:
if (mDesc.mSelectedItem >= 0 && mDesc.mItems[mDesc.mSelectedItem].Activate())
{
MenuSound("menu/choose");
}
return true;
default:
return Super.MenuEvent(mkey, fromcontroller);
}
}
//=============================================================================
//
//
//
//=============================================================================
override bool MouseEvent(int type, int x, int y)
{
int sel = -1;
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160;
y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100;
if (mFocusControl != NULL)
{
mFocusControl.MouseEvent(type, x, y);
return true;
}
else
{
if ((mDesc.mWLeft <= 0 || x > mDesc.mWLeft) &&
(mDesc.mWRight <= 0 || x < mDesc.mWRight))
{
for(int i=0;i<mDesc.mItems.Size(); i++)
{
if (mDesc.mItems[i].CheckCoordinate(x, y))
{
if (i != mDesc.mSelectedItem)
{
//MenuSound("menu/cursor");
}
mDesc.mSelectedItem = i;
mDesc.mItems[i].MouseEvent(type, x, y);
return true;
}
}
}
}
mDesc.mSelectedItem = -1;
return Super.MouseEvent(type, x, y);
}
//=============================================================================
//
//
//
//=============================================================================
override void Ticker ()
{
Super.Ticker();
for(int i=0;i<mDesc.mItems.Size(); i++)
{
mDesc.mItems[i].Ticker();
}
}
//=============================================================================
//
//
//
//=============================================================================
override void Drawer ()
{
for(int i=0;i<mDesc.mItems.Size(); i++)
{
if (mDesc.mItems[i].mEnabled) mDesc.mItems[i].Draw(mDesc.mSelectedItem == i, mDesc);
}
if (mDesc.mSelectedItem >= 0 && mDesc.mSelectedItem < mDesc.mItems.Size())
mDesc.mItems[mDesc.mSelectedItem].DrawSelector(mDesc.mSelectOfsX, mDesc.mSelectOfsY, mDesc.mSelector, mDesc);
Super.Drawer();
}
//=============================================================================
//
//
//
//=============================================================================
override void SetFocus(MenuItemBase fc)
{
mFocusControl = fc;
}
override bool CheckFocus(MenuItemBase fc)
{
return mFocusControl == fc;
}
override void ReleaseFocus()
{
mFocusControl = NULL;
}
}