qzdoom/src/gamedata
2021-02-25 08:05:10 +01:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h
d_dehacked.cpp fix: MBF's A_Spawn DEH codepointer should use misc2 as spawnheight, not distance 2021-02-25 08:05:10 +01:00
d_dehacked.h
decallib.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
g_mapinfo.h - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
gi.h add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
info.cpp - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
info.h - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
r_defs.h - replaced linked sector constructor with default initializers 2021-01-30 15:49:55 +02:00
statistics.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.h
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00