qzdoom/src/gamedata/fonts/v_font.h
Christoph Oelckers f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00

181 lines
5.2 KiB
C++

/*
** v_font.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __V_FONT_H__
#define __V_FONT_H__
#include "doomtype.h"
#include "w_wad.h"
#include "vectors.h"
class DCanvas;
struct FRemapTable;
class FTexture;
enum EColorRange : int
{
CR_UNDEFINED = -1,
CR_BRICK,
CR_TAN,
CR_GRAY,
CR_GREY = CR_GRAY,
CR_GREEN,
CR_BROWN,
CR_GOLD,
CR_RED,
CR_BLUE,
CR_ORANGE,
CR_WHITE,
CR_YELLOW,
CR_UNTRANSLATED,
CR_BLACK,
CR_LIGHTBLUE,
CR_CREAM,
CR_OLIVE,
CR_DARKGREEN,
CR_DARKRED,
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_CYAN,
CR_ICE,
CR_FIRE,
CR_SAPPHIRE,
CR_TEAL,
NUM_TEXT_COLORS,
};
extern int NumTextColors;
class FFont
{
public:
enum EFontType
{
Unknown,
Folder,
Multilump,
Fon1,
Fon2,
BMF,
Custom
};
FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
virtual ~FFont ();
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
virtual int GetCharWidth (int code) const;
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
int GetLump() const { return Lump; }
int GetSpaceWidth () const { return SpaceWidth; }
int GetHeight () const { return FontHeight; }
int GetDefaultKerning () const { return GlobalKerning; }
virtual void LoadTranslations();
FName GetName() const { return FontName; }
static FFont *FindFont(FName fontname);
// Return width of string in pixels (unscaled)
int StringWidth (const uint8_t *str) const;
inline int StringWidth (const char *str) const { return StringWidth ((const uint8_t *)str); }
inline int StringWidth (const FString &str) const { return StringWidth ((const uint8_t *)str.GetChars()); }
int GetCharCode(int code, bool needpic) const;
char GetCursor() const { return Cursor; }
void SetCursor(char c) { Cursor = c; }
void SetKerning(int c) { GlobalKerning = c; }
bool NoTranslate() const { return noTranslate; }
protected:
FFont (int lump);
void BuildTranslations (const double *luminosity, const uint8_t *identity,
const void *ranges, int total_colors, const PalEntry *palette);
void FixXMoves();
static int SimpleTranslation (uint32_t *colorsused, uint8_t *translation,
uint8_t *identity, TArray<double> &Luminosity);
void ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height, const DVector2 &Scale);
EFontType Type = EFontType::Unknown;
int FirstChar, LastChar;
int SpaceWidth;
int FontHeight;
int GlobalKerning;
int TranslationType = 0;
char Cursor;
bool noTranslate;
bool translateUntranslated;
bool MixedCase = false;
struct CharData
{
FTexture *TranslatedPic = nullptr; // Texture for use with font translations.
FTexture *OriginalPic = nullptr; // Texture for use with CR_UNTRANSLATED or font colorization.
int XMove = INT_MIN;
};
TArray<CharData> Chars;
int ActiveColors;
TArray<FRemapTable> Ranges;
uint8_t PatchRemap[256];
int Lump;
FName FontName = NAME_None;
FFont *Next;
static FFont *FirstFont;
friend struct FontsDeleter;
friend void V_ClearFonts();
friend void V_InitFonts();
};
extern FFont *SmallFont, *SmallFont2, *BigFont, *BigUpper, *ConFont, *IntermissionFont, *NewConsoleFont, *NewSmallFont, *CurrentConsoleFont;
void V_InitFonts();
void V_ClearFonts();
EColorRange V_FindFontColor (FName name);
PalEntry V_LogColorFromColorRange (EColorRange range);
EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor);
FFont *V_GetFont(const char *fontname, const char *fontlumpname = nullptr);
void V_InitFontColors();
EColorRange C_GetDefaultFontColor();
FFont * C_GetDefaultHUDFont();
#endif //__V_FONT_H__