qzdoom/src/swrenderer/scene/r_portal.h

80 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2016 Magnus Norddahl
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
#pragma once
#include "swrenderer/segments/r_portalsegment.h"
#include <set>
namespace swrenderer
{
class RenderThread;
struct VisiblePlane;
class RenderPortal
{
public:
RenderPortal(RenderThread *thread);
void SetMainPortal();
void CopyStackedViewParameters();
void RenderPlanePortals();
void RenderLinePortals();
void AddLinePortal(line_t *linedef, int x1, int x2, const short *topclip, const short *bottomclip);
RenderThread *Thread = nullptr;
int WindowLeft = 0;
int WindowRight = 0;
uint16_t MirrorFlags = 0;
PortalDrawseg* CurrentPortal = nullptr;
int CurrentPortalUniq = 0;
bool CurrentPortalInSkybox = false;
// These are copies of the main parameters used when drawing stacked sectors.
// When you change the main parameters, you should copy them here too *unless*
// you are changing them to draw a stacked sector. Otherwise, stacked sectors
// won't draw in skyboxes properly.
int stacked_extralight = 0;
double stacked_visibility = 0.0;
DVector3 stacked_viewpos;
DRotator stacked_angle;
int numskyboxes = 0; // For ADD_STAT(skyboxes)
void SetInSkyBox(FSectorPortal *portal) { SectorPortalsInSkyBox.insert(portal); }
void ClearInSkyBox(FSectorPortal *portal) { SectorPortalsInSkyBox.erase(portal); }
bool InSkyBox(FSectorPortal *portal) const { return SectorPortalsInSkyBox.find(portal) != SectorPortalsInSkyBox.end(); }
private:
void RenderLinePortal(PortalDrawseg* pds, int depth);
void RenderLinePortalHighlight(PortalDrawseg* pds);
TArray<DVector3> viewposStack;
TArray<VisiblePlane *> visplaneStack;
TArray<PortalDrawseg *> WallPortals;
std::set<FSectorPortal *> SectorPortalsInSkyBox; // Instead of portal->mFlags & PORTSF_INSKYBOX
};
}