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80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2016 Magnus Norddahl
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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#pragma once
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#include "swrenderer/segments/r_portalsegment.h"
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#include <set>
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namespace swrenderer
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{
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class RenderThread;
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struct VisiblePlane;
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class RenderPortal
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{
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public:
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RenderPortal(RenderThread *thread);
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void SetMainPortal();
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void CopyStackedViewParameters();
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void RenderPlanePortals();
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void RenderLinePortals();
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void AddLinePortal(line_t *linedef, int x1, int x2, const short *topclip, const short *bottomclip);
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RenderThread *Thread = nullptr;
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int WindowLeft = 0;
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int WindowRight = 0;
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uint16_t MirrorFlags = 0;
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PortalDrawseg* CurrentPortal = nullptr;
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int CurrentPortalUniq = 0;
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bool CurrentPortalInSkybox = false;
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// These are copies of the main parameters used when drawing stacked sectors.
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// When you change the main parameters, you should copy them here too *unless*
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// you are changing them to draw a stacked sector. Otherwise, stacked sectors
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// won't draw in skyboxes properly.
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int stacked_extralight = 0;
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double stacked_visibility = 0.0;
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DVector3 stacked_viewpos;
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DRotator stacked_angle;
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int numskyboxes = 0; // For ADD_STAT(skyboxes)
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void SetInSkyBox(FSectorPortal *portal) { SectorPortalsInSkyBox.insert(portal); }
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void ClearInSkyBox(FSectorPortal *portal) { SectorPortalsInSkyBox.erase(portal); }
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bool InSkyBox(FSectorPortal *portal) const { return SectorPortalsInSkyBox.find(portal) != SectorPortalsInSkyBox.end(); }
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private:
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void RenderLinePortal(PortalDrawseg* pds, int depth);
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void RenderLinePortalHighlight(PortalDrawseg* pds);
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TArray<DVector3> viewposStack;
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TArray<VisiblePlane *> visplaneStack;
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TArray<PortalDrawseg *> WallPortals;
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std::set<FSectorPortal *> SectorPortalsInSkyBox; // Instead of portal->mFlags & PORTSF_INSKYBOX
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};
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}
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