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https://github.com/ZDoom/qzdoom.git
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6f3a28e355
- Fixed: The fighter player's attack state used the Cleric's sprite. SVN r407 (trunk)
85 lines
1.5 KiB
Text
85 lines
1.5 KiB
Text
// The fighter --------------------------------------------------------------
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ACTOR FighterPlayer : PlayerPawn
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{
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Health 100
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PainChance 255
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Radius 16
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Height 64
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Speed 1
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+NOSKIN
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PainSound "PlayerFighterPain"
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RadiusDamageFactor 0.25
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Player.JumpZ 9.75
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Player.Viewheight 48
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Player.ColorRange 246, 254
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Player.SpawnClass "Fighter"
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Player.DisplayName "Fighter"
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Player.SoundClass "fighter"
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Player.ScoreIcon "FITEFACE"
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Player.HealRadiusType "Armor"
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Player.Hexenarmor 15, 25, 20, 15, 5
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Player.StartItem "FWeapFist"
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Player.ForwardMove 1.08, 1.2
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Player.SideMove 1.125, 1.475
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States
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{
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Spawn:
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PLAY A -1
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Stop
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See:
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PLAY ABCD 4
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Loop
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Missile:
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Melee:
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PLAY EF 8
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Goto Spawn
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 6
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PLAY I 6 A_PlayerScream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY M 6
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PLAY N -1
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Stop
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XDeath:
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PLAY O 5 A_PlayerScream
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PLAY P 5 A_SkullPop
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PLAY R 5 A_NoBlocking
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PLAY STUV 5
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PLAY W -1
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Stop
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Ice:
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PLAY X 5 A_FreezeDeath
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PLAY X 1 A_FreezeDeathChunks
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Wait
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Burn:
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FDTH A 5 BRIGHT A_PlaySound("*burndeath")
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FDTH B 4 BRIGHT
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FDTH G 5 BRIGHT
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FDTH H 4 BRIGHT A_PlayerScream
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FDTH I 5 BRIGHT
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FDTH J 4 BRIGHT
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FDTH K 5 BRIGHT
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FDTH L 4 BRIGHT
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FDTH M 5 BRIGHT
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FDTH N 4 BRIGHT
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FDTH O 5 BRIGHT
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FDTH P 4 BRIGHT
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FDTH Q 5 BRIGHT
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FDTH R 4 BRIGHT
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FDTH S 5 BRIGHT A_NoBlocking
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FDTH T 4 BRIGHT
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FDTH U 5 BRIGHT
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FDTH V 4 BRIGHT
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ACLO E 35 A_CheckPlayerDone
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Wait
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ACLO E 8
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Stop
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}
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}
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