qzdoom/wadsrc/decorate
Christoph Oelckers c15a3a8614 - Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it
for monsters. The function works fine for monsters as it is.


SVN r705 (trunk)
2008-01-13 15:47:55 +00:00
..
doom - Added Skulltag's pickup sprite and related information to the pistol. This 2008-01-11 22:38:10 +00:00
heretic - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
hexen - fixed TableShit9 definition 2007-11-18 08:05:33 +00:00
raven
shared November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
strife - Fixed: The StrifePlayer defined the wrong color range for its translations. 2007-12-20 08:44:45 +00:00
constants.txt - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it 2008-01-13 15:47:55 +00:00