qzdoom/src/posix/sdl
2018-06-29 17:50:19 +03:00
..
crashcatcher.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
critsec.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sysfb.h - removed obsolete code from POSIX backends 2018-06-29 17:50:19 +03:00
hardware.cpp - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_gui.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
i_input.cpp - added window position and size restoration to SDL backend 2018-06-23 16:22:29 +03:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
i_system.cpp Needed headers for time and WIF* 2018-05-08 22:04:20 +03:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
sdlglvideo.cpp - removed obsolete code from POSIX backends 2018-06-29 17:50:19 +03:00
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00