mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 05:01:09 +00:00
ad7aaa8f2a
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
8 lines
114 B
GLSL
8 lines
114 B
GLSL
in vec4 pixelpos;
|
|
layout(location=0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vec4(1.0, 1.0, 1.0, 0.0);
|
|
}
|
|
|