..
fragglescript
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
g_shared
- fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
2019-03-02 22:10:44 +01:00
g_statusbar
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
gamedata
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
intermission
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
maploader
- moved all dialogue loading code into the map loader.
2019-02-22 19:07:58 +01:00
menu
Fix typo and add clarifying comment.
2019-03-03 16:15:38 +01:00
posix
- fixed compilation of Cocoa backend
2019-03-09 16:34:54 +02:00
r_data
- fix building on FreeBSD
2019-03-03 17:08:45 +01:00
rendering
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
scripting
- moved a few parts from g_level.cpp to better fitting places.
2019-02-23 15:21:54 +01:00
sound
- replaced all usages of insecure vsprintf() function
2019-03-04 17:35:38 +02:00
utility
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
win32
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
__autostart.cpp
actionspecials.h
actor.h
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
2019-02-08 20:07:49 +01:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
am_map.cpp
- fixed automap marks placement with custom fonts
2019-02-15 17:21:59 +02:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
b_bot.h
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
b_func.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
b_game.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
b_move.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_think.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
c_bind.cpp
- the final batch of easy level replacements.
2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
c_console.cpp
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
c_console.h
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
c_consolebuffer.cpp
- made the console Unicode-capable.
2019-02-16 13:05:19 +01:00
c_consolebuffer.h
c_cvars.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
c_cvars.h
c_dispatch.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
c_dispatch.h
- took the delayed console command execution out of the thinker management.
2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
ct_chat.cpp
- fixed chat input.
2019-02-23 09:54:18 +01:00
d_anonstats.cpp
d_event.h
- moved KEYCONF_only CCMDs out of play files.
2019-02-01 21:19:16 +01:00
d_gui.h
d_iwad.cpp
- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
2019-03-03 07:50:10 +01:00
d_main.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
d_main.h
- allow the language table to supersede the title patches, if appropriate
2019-02-15 00:29:24 +01:00
d_net.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
d_player.h
- replaced the assignment operator in player_t with a named function.
2019-03-03 12:12:17 +01:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- Moved high level parts of view border drawing to status bar.
2019-01-23 20:55:38 +01:00
dobjtype.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
doomdef.h
- added compatibility flag for buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
Added a master volume setting.
2019-02-27 14:17:45 -05:00
doomtype.h
- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
2019-01-06 09:00:52 +01:00
empty.cpp
events.cpp
- fixed: static event handlers must also receive WorldLoaded events on loading a savegame.
2019-03-02 13:50:58 +01:00
events.h
- fixed: The static event manager never got a link to the primary level.
2019-02-06 15:40:49 +01:00
g_cvars.cpp
- set language cvar to global config, it should not be game-specific
2019-03-03 16:14:58 +01:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
- moved a few parts from g_level.cpp to better fitting places.
2019-02-23 15:21:54 +01:00
g_game.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
g_game.h
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
g_hub.cpp
- allow the language table to supersede the title patches, if appropriate
2019-02-15 00:29:24 +01:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- fixed: FLevelLocals did not set the owner for its event manager.
2019-03-02 13:24:52 +01:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- fixed compilation errors with POSIX targets
2019-02-01 11:08:58 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
hu_stuff.h
i_cd.h
i_net.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
m_cheat.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
m_misc.h
p_acs.cpp
- fixed: ACS's LocalAmbientSound did not check the activator before calling its methods.
2019-03-02 23:01:42 +01:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_blockmap.h
- made polyobject init code part of MapLoader.
2018-12-28 14:48:10 +01:00
p_conversation.cpp
- moved all dialogue loading code into the map loader.
2019-02-22 19:07:58 +01:00
p_conversation.h
- moved all dialogue loading code into the map loader.
2019-02-22 19:07:58 +01:00
p_destructible.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_destructible.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
p_effect.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_effect.h
- moved particle storage into FLevelLocals.
2019-01-29 01:09:02 +01:00
p_enemy.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_enemy.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_interaction.cpp
- implemented string table macros.
2019-03-02 12:06:24 +01:00
p_linetracedata.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_lnspec.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_lnspec.h
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_local.h
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_map.cpp
- fixed: PlayerStartStomp must check for NOTELEFRAG.
2019-03-02 13:35:35 +01:00
p_maputl.cpp
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
p_mobj.cpp
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
2019-03-02 13:15:38 +01:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_pspr.cpp
- removed all access to the consoleplayer variable from the play code
2019-02-01 17:02:10 +01:00
p_pspr.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
p_saveg.cpp
- replaced the assignment operator in player_t with a named function.
2019-03-03 12:12:17 +01:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- allow the language table to supersede the title patches, if appropriate
2019-02-15 00:29:24 +01:00
p_setup.h
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
p_spec.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_spec.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_spec_thinkers.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_states.cpp
p_things.cpp
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_tick.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_tick.h
p_user.cpp
- removed unnecessary variable clear.
2019-03-09 12:12:33 +01:00
r_defs.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
r_renderer.h
- removed level references in the software renderers.
2019-01-27 17:21:36 +01:00
r_sky.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
r_sky.h
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
2019-01-29 04:44:44 +01:00
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
r_utility.cpp
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
2019-02-09 08:47:07 +01:00
r_utility.h
Moved the PointInSector functions into FLevelLocals
2019-01-29 01:30:41 +01:00
r_videoscale.cpp
- set vid_scalefactor to 1 when using vid_setscale
2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp
- removed the ActiveSequences counter.
2019-02-10 20:30:40 +01:00
s_sndseq.h
- moved sound sequence head of list into FLevelLocals.
2019-01-28 23:53:40 +01:00
s_sound.cpp
- reject all DMX sounds shorter than or equal 8 bytes.
2019-03-02 21:10:24 +01:00
s_sound.h
- handled approx. half of all cases where the address of level is taken.
2019-01-28 00:55:21 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
- made the menu's text input handler Unicode capable.
2019-02-16 21:29:46 +01:00
serializer.h
- made the menu's text input handler Unicode capable.
2019-02-16 21:29:46 +01:00
skins.cpp
st_start.h
st_stuff.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
st_stuff.h
v_colortables.h
v_framebuffer.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
v_palette.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
v_palette.h
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
v_video.cpp
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
v_video.h
- use a wide string for the console input buffer.
2019-03-10 17:54:03 +01:00
version.h
Merge branch 'master' of https://github.com/coelckers/gzdoom into localization
2019-02-16 10:50:49 -05:00
wi_stuff.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
wi_stuff.h
- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
2019-02-18 00:43:40 +01:00
zzautozend.cpp