Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2019-08-06 04:51:37 +02:00
cmake
docs - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
fm_banks
libraries - updated bzip2 to version 1.0.8 2019-07-28 11:53:32 +03:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - implement more shaders 2019-08-06 04:51:37 +02:00
tools - sorted sound backend code into subdirectories. 2019-07-14 16:07:18 +02:00
unused
wadsrc - moved GetSaveAmount() from the base armor class 2019-08-03 11:14:03 +03:00
wadsrc_bm
wadsrc_extra - text update. 2019-07-31 10:08:47 +02:00
wadsrc_lights - setup Harmony localization. 2019-07-16 22:21:32 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes
.gitignore - gitignore update. 2019-06-09 18:05:31 +02:00
.travis.yml - updated Travis CI configuration 2019-06-18 17:44:11 +03:00
CMakeLists.txt - merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable. 2019-07-15 21:23:46 +02:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.