qzdoom/src
2018-12-06 04:34:19 +01:00
..
fragglescript - scriptified A_SelectWeapon and inlined the last remaining use of APlayerPawn::SelectWeapon. 2018-12-04 17:41:55 +01:00
g_inventory - more direct native entry points. 2018-12-04 23:12:16 +01:00
g_shared - missed one definition for adding a direct native call. 2018-12-06 00:17:07 +01:00
g_statusbar
gl - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
gl_load
hwrenderer
intermission - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu
polyrenderer - remove some redundant variables 2018-12-06 04:34:19 +01:00
posix
r_data
rapidjson
resourcefiles
scripting - missed one definition for adding a direct native call. 2018-12-06 00:17:07 +01:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - more direct native entry points. 2018-12-04 23:12:16 +01:00
swrenderer
textures
win32 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
actorinlines.h
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
am_map.h
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h
b_bot.cpp
b_bot.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
b_func.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp
b_think.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp
c_bind.cpp
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
c_console.cpp - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
c_console.h
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2018-12-05 00:21:39 +01:00
c_cvars.h
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt - moved a large part of the VM thunks out of p_mobj.cpp. 2018-12-05 00:21:16 +01:00
cmdlib.cpp Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
cmdlib.h
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h
d_anonstats.cpp
d_dehacked.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - properly hook up the alt HUD with the status bar. 2018-12-02 14:34:10 +01:00
d_main.h Added startup song definition for custom IWADs 2018-04-27 13:32:38 +03:00
d_net.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_player.h
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h
decallib.cpp
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
dobjtype.cpp
dobjtype.h
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp - more direct native entry points. 2018-12-04 23:12:16 +01:00
dthinker.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
edata.cpp - another batch of direct native functions. 2018-11-25 14:19:19 +01:00
edata.h
empty.cpp
errors.h
events.cpp
events.h
f_wipe.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h
files_decompress.cpp
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
g_game.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
g_level.h
g_levellocals.h Merge remote-tracking branch 'remotes/origin/master' into asmjit 2018-11-30 21:29:12 +01:00
g_mapinfo.cpp
g_pch.h
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp
gi.h
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
hu_scores.cpp
hu_stuff.h
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_module.cpp
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_net.cpp
i_net.h
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h
info.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
info.h
keysections.cpp
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h
m_alloc.cpp
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
m_misc.h
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h
m_random.cpp
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-28 18:42:37 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 00:05:43 +01:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
p_actionfunctions.cpp
p_blockmap.h
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp
p_conversation.h
p_destructible.cpp - this "genuine hack" was totally redundant... 2018-12-06 00:34:17 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.h
p_local.h
p_map.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_maputl.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp
p_pillar.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_plats.cpp
p_pspr.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_pusher.cpp
p_saveg.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp
p_secnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_sectors.cpp - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_states.cpp
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - more direct native entry points. 2018-12-04 23:12:16 +01:00
p_tags.h
p_teleport.cpp
p_terrain.cpp
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp
p_trace.h
p_udmf.cpp - more direct native entry points. 2018-12-04 23:12:16 +01:00
p_udmf.h
p_usdf.cpp
p_user.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_xlat.cpp
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-29 23:46:47 +01:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h
r_defs.h
r_renderer.h
r_sky.cpp
r_sky.h - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - fixed linking of optimized targets 2018-12-05 18:10:22 +02:00
r_utility.h
r_videoscale.cpp - always apply vid_scalefactor now, even when vid_scalemode is not 0 or 1. 2018-12-03 13:38:18 -05:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
s_advsound.cpp - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2018-11-25 07:43:05 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
s_sound.h
sc_man.cpp
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
sc_man_scanner.re - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
scriptutil.cpp
scriptutil.h
serializer.cpp - fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them. 2018-11-25 22:13:14 +01:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Save item statistics 2018-06-18 00:24:23 +02:00
statnums.h
stats.cpp
stats.h
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h
teaminfo.cpp
teaminfo.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
v_collection.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
v_font.cpp
v_font.h
v_framebuffer.cpp - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00
v_video.h - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
vectors.h
version.h Removed all native components from AInventory. 2018-12-04 18:06:09 +01:00
w_wad.cpp
w_wad.h
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed typo in error message 2018-05-25 11:05:30 +03:00
wi_stuff.h
x86.cpp
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00