.. |
fragglescript
|
- scriptified A_SelectWeapon and inlined the last remaining use of APlayerPawn::SelectWeapon.
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2018-12-04 17:41:55 +01:00 |
g_inventory
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
g_shared
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- missed one definition for adding a direct native call.
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2018-12-06 00:17:07 +01:00 |
g_statusbar
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|
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gl
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- fix inverted logic of Intel check
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2018-11-22 02:02:37 -05:00 |
gl_load
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hwrenderer
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|
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intermission
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- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
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2018-11-24 20:32:12 +01:00 |
math
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- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
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polyrenderer
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- remove some redundant variables
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2018-12-06 04:34:19 +01:00 |
posix
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r_data
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rapidjson
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resourcefiles
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scripting
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- missed one definition for adding a direct native call.
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2018-12-06 00:17:07 +01:00 |
sfmt
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
sound
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
swrenderer
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textures
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win32
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- made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
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2018-11-23 10:18:52 +01:00 |
xlat
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__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
actorinlines.h
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|
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actorptrselect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
am_map.h
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|
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announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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|
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b_bot.cpp
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b_bot.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
b_func.cpp
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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|
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b_think.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- started replacing direct references to class AInventory.
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2018-12-02 21:35:55 +01:00 |
c_console.cpp
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- moved the type infomation entirely out of VMValue.
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2018-11-18 19:31:13 +01:00 |
c_console.h
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|
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c_consolebuffer.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
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- Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games
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2018-12-05 00:21:39 +01:00 |
c_cvars.h
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|
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c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
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|
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CMakeLists.txt
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- moved a large part of the VM thunks out of p_mobj.cpp.
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2018-12-05 00:21:16 +01:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
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compatibility.h
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configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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ctpl.h
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- added missing file.
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2018-10-31 09:22:38 +01:00 |
cycler.cpp
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
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d_anonstats.cpp
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d_dehacked.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
d_dehacked.h
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DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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2017-04-04 12:20:12 +03:00 |
d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
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- properly hook up the alt HUD with the status bar.
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2018-12-02 14:34:10 +01:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_player.h
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|
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d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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decallib.cpp
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decallib.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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dobjtype.h
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doomdata.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
doomdef.h
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doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
dthinker.h
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
earcut.hpp
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- FVertexBuilder's output looks correct now.
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2018-11-05 21:11:54 +01:00 |
edata.cpp
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- another batch of direct native functions.
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2018-11-25 14:19:19 +01:00 |
edata.h
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empty.cpp
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errors.h
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events.cpp
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events.h
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f_wipe.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
f_wipe.h
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- Untested wipe refactor
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2018-09-02 12:02:36 +02:00 |
files.cpp
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- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
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files_decompress.cpp
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g_doomedmap.cpp
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- fixed wrong line number in error message
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2018-05-14 14:42:31 +03:00 |
g_game.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
g_game.h
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
g_hub.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_input.h
|
- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- more direct native stuff, this is a week old but was almost forgotten.
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2018-12-06 00:28:05 +01:00 |
g_level.h
|
|
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g_levellocals.h
|
Merge remote-tracking branch 'remotes/origin/master' into asmjit
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2018-11-30 21:29:12 +01:00 |
g_mapinfo.cpp
|
|
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g_pch.h
|
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g_pch2.h
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g_skill.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
|
Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 08:58:47 -04:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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gi.h
|
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gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
hu_scores.cpp
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hu_stuff.h
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i_cd.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_module.cpp
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|
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i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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2016-11-12 18:32:09 -05:00 |
i_net.cpp
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i_net.h
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i_time.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
|
|
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info.cpp
|
Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
info.h
|
|
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keysections.cpp
|
|
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lists.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
|
|
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m_alloc.cpp
|
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m_alloc.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_argv.h
|
|
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m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
|
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m_cheat.h
|
- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_crc32.h
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|
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m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_joy.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_misc.cpp
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- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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2018-05-16 22:10:24 +02:00 |
m_misc.h
|
|
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m_png.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_png.h
|
|
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m_random.cpp
|
|
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m_random.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
m_swap.h
|
|
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md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
|
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memarena.h
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
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2017-03-08 18:55:53 +01:00 |
name.cpp
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- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
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2016-09-13 10:43:53 +02:00 |
name.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
namedef.h
|
|
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nodebuild.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild.h
|
|
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nodebuild_classify_nosse2.cpp
|
|
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nodebuild_events.cpp
|
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nodebuild_extract.cpp
|
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nodebuild_gl.cpp
|
- the fourth.
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2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
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- fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up.
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2018-11-28 18:42:37 +01:00 |
p_3dfloors.h
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_3dmidtex.cpp
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- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
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2018-11-17 18:24:14 +01:00 |
p_3dmidtex.h
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- fixed: Instant floor movers should disable z-interpolation for all affected actors.
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2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
p_acs.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
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2018-11-24 13:06:01 +01:00 |
p_actionfunctions.cpp
|
|
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p_blockmap.h
|
|
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p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
|
|
p_conversation.h
|
|
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p_destructible.cpp
|
- this "genuine hack" was totally redundant...
|
2018-12-06 00:34:17 +01:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
p_doors.cpp
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Added direct native functions to the remaining content of vmthunks.cpp
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2018-11-29 17:55:56 +01:00 |
p_effect.cpp
|
|
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p_effect.h
|
|
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p_enemy.cpp
|
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p_enemy.h
|
|
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p_floor.cpp
|
|
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p_glnodes.cpp
|
|
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p_interaction.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
p_lights.cpp
|
|
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p_linetracedata.h
|
|
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p_linkedsectors.cpp
|
|
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p_lnspec.cpp
|
- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_lnspec.h
|
|
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p_local.h
|
|
|
p_map.cpp
|
- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_maputl.cpp
|
Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
p_maputl.h
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_mobj.cpp
|
|
|
p_pillar.cpp
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- more direct native functions for sector utilities.
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2018-11-29 17:38:58 +01:00 |
p_plats.cpp
|
|
|
p_pspr.cpp
|
Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
p_pspr.h
|
Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
p_pusher.cpp
|
|
|
p_saveg.cpp
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- scriptified APlayerPawn::Die and fixed a few things I encountered while doing it.
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2018-11-24 20:32:12 +01:00 |
p_saveg.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
|
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p_secnodes.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
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- more direct native stuff, this is a week old but was almost forgotten.
|
2018-12-06 00:28:05 +01:00 |
p_setup.cpp
|
|
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p_setup.h
|
|
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p_sight.cpp
|
|
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p_slopes.cpp
|
|
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p_spec.cpp
|
Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
p_spec.h
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_states.cpp
|
|
|
p_switch.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tags.cpp
|
- more direct native entry points.
|
2018-12-04 23:12:16 +01:00 |
p_tags.h
|
|
|
p_teleport.cpp
|
|
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p_terrain.cpp
|
|
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p_terrain.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
|
|
p_tick.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
|
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p_trace.h
|
|
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p_udmf.cpp
|
- more direct native entry points.
|
2018-12-04 23:12:16 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
|
|
p_user.cpp
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_xlat.cpp
|
|
|
parallel_for.h
|
|
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parsecontext.cpp
|
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parsecontext.h
|
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po_man.cpp
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- Exported AActor::Grind to ZScript.
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2018-11-29 23:46:47 +01:00 |
po_man.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
portal.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
portal.h
|
|
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r_defs.h
|
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r_renderer.h
|
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r_sky.cpp
|
|
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r_sky.h
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- moved the matrix math for the sky dome into backend independent code.
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2018-06-18 18:18:28 +02:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
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- fixed linking of optimized targets
|
2018-12-05 18:10:22 +02:00 |
r_utility.h
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|
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r_videoscale.cpp
|
- always apply vid_scalefactor now, even when vid_scalemode is not 0 or 1.
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2018-12-03 13:38:18 -05:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
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- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
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2018-11-25 07:43:05 +01:00 |
s_environment.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
s_sndseq.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
s_sound.cpp
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
s_sound.h
|
|
|
sc_man.cpp
|
|
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sc_man.h
|
- fixed compilation on POSIX-like platforms
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2018-11-10 22:32:09 +02:00 |
sc_man_scanner.re
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer.cpp
|
- fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them.
|
2018-11-25 22:13:14 +01:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Save item statistics
|
2018-06-18 00:24:23 +02:00 |
statnums.h
|
|
|
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
|
|
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
v_2ddrawer.cpp
|
|
|
v_2ddrawer.h
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
|
2018-11-10 08:04:03 +01:00 |
v_blend.cpp
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
v_collection.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
v_font.cpp
|
|
|
v_font.h
|
|
|
v_framebuffer.cpp
|
- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
|
2018-11-30 17:02:39 +01:00 |
v_palette.cpp
|
- cleaned up the gamma correction code.
|
2018-04-29 13:45:53 +02:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
|
|
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-01 09:02:20 +01:00 |
v_video.cpp
|
- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
|
2018-11-30 17:02:39 +01:00 |
v_video.h
|
- moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.
|
2018-12-01 10:30:50 +01:00 |
vectors.h
|
|
|
version.h
|
Removed all native components from AInventory.
|
2018-12-04 18:06:09 +01:00 |
w_wad.cpp
|
|
|
w_wad.h
|
|
|
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed typo in error message
|
2018-05-25 11:05:30 +03:00 |
wi_stuff.h
|
|
|
x86.cpp
|
|
|
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
zstring.h
|
|
|
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |