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587 lines
14 KiB
C++
587 lines
14 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#include <stdlib.h>
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#include <float.h>
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#include "templates.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "r_sky.h"
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#include "stats.h"
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#include "v_video.h"
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#include "a_sharedglobal.h"
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#include "c_console.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/scene/r_bsp.h"
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#include "swrenderer/scene/r_things.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/plane/r_flatplane.h"
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#include "swrenderer/plane/r_slopeplane.h"
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#include "swrenderer/plane/r_skyplane.h"
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#include "swrenderer/plane/r_visibleplane.h"
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#include "swrenderer/drawers/r_draw.h"
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CVAR(Bool, tilt, false, 0);
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namespace swrenderer
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{
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// [RH] Allocate one extra for sky box planes.
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visplane_t *visplanes[MAXVISPLANES + 1];
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visplane_t *freetail;
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visplane_t **freehead = &freetail;
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namespace
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{
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enum { max_plane_lights = 32 * 1024 };
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visplane_light plane_lights[max_plane_lights];
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int next_plane_light = 0;
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short spanend[MAXHEIGHT];
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}
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void R_DeinitPlanes()
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{
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (visplane_t *pl = freetail; pl != nullptr; )
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{
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visplane_t *next = pl->next;
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free(pl);
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pl = next;
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}
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}
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visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (check == nullptr)
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{
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check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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check->bottom = check->top + MAXWIDTH + 2;
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}
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else if (nullptr == (freetail = freetail->next))
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{
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freehead = &freetail;
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}
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check->lights = nullptr;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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void R_PlaneInitData()
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{
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int i;
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visplane_t *pl;
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// Free all visplanes and let them be re-allocated as needed.
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pl = freetail;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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freetail = nullptr;
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freehead = &freetail;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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pl = visplanes[i];
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visplanes[i] = nullptr;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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}
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}
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void R_ClearPlanes(bool fullclear)
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{
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int i;
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// Don't clear fake planes if not doing a full clear.
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if (!fullclear)
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{
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for (i = 0; i <= MAXVISPLANES - 1; i++) // new code -- killough
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{
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for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
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{
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if ((*probe)->sky < 0)
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{ // fake: move past it
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probe = &(*probe)->next;
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}
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else
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{ // not fake: move to freelist
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visplane_t *vis = *probe;
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*freehead = vis;
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*probe = vis->next;
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vis->next = nullptr;
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freehead = &vis->next;
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}
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}
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}
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}
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else
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{
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for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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next_plane_light = 0;
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}
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}
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void R_AddPlaneLights(visplane_t *plane, FLightNode *node)
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{
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if (!r_dynlights)
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return;
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while (node)
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{
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if (!(node->lightsource->flags2&MF2_DORMANT))
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{
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bool found = false;
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visplane_light *light_node = plane->lights;
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while (light_node)
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{
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if (light_node->lightsource == node->lightsource)
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{
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found = true;
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break;
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}
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light_node = light_node->next;
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}
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if (!found)
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{
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if (next_plane_light == max_plane_lights)
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return;
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visplane_light *newlight = &plane_lights[next_plane_light++];
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newlight->next = plane->lights;
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newlight->lightsource = node->lightsource;
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plane->lights = newlight;
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}
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}
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node = node->nextLight;
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}
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}
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
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{
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secplane_t plane;
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visplane_t *check;
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unsigned hash; // killough
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bool isskybox;
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const FTransform *xform = &xxform;
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fixed_t alpha = FLOAT2FIXED(Alpha);
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//angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
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FTransform nulltransform;
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if (picnum == skyflatnum) // killough 10/98
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{ // most skies map together
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lightlevel = 0;
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xform = &nulltransform;
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nulltransform.xOffs = nulltransform.yOffs = nulltransform.baseyOffs = 0;
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nulltransform.xScale = nulltransform.yScale = 1;
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nulltransform.Angle = nulltransform.baseAngle = 0.0;
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additive = false;
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// [RH] Map floor skies and ceiling skies to separate visplanes. This isn't
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// always necessary, but it is needed if a floor and ceiling sky are in the
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// same column but separated by a wall. If they both try to reside in the
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// same visplane, then only the floor sky will be drawn.
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plane.set(0., 0., height.fC(), 0.);
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isskybox = portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX);
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}
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else if (portal != nullptr && !(portal->mFlags & PORTSF_INSKYBOX))
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{
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plane = height;
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isskybox = true;
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}
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else
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{
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plane = height;
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isskybox = false;
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// kg3D - hack, store alpha in sky
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// i know there is ->alpha, but this also allows to identify fake plane
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// and ->alpha is for stacked sectors
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Clip3DFloors *clip3d = Clip3DFloors::Instance();
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if (clip3d->fake3D & (FAKE3D_FAKEFLOOR | FAKE3D_FAKECEILING)) sky = 0x80000000 | clip3d->fakeAlpha;
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else sky = 0; // not skyflatnum so it can't be a sky
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portal = nullptr;
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alpha = OPAQUE;
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}
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// New visplane algorithm uses hash table -- killough
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hash = isskybox ? MAXVISPLANES : visplane_hash(picnum.GetIndex(), lightlevel, height);
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RenderPortal *renderportal = RenderPortal::Instance();
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for (check = visplanes[hash]; check; check = check->next) // killough
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{
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if (isskybox)
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{
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if (portal == check->portal && plane == check->height)
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{
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if (portal->mType != PORTS_SKYVIEWPOINT)
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{ // This skybox is really a stacked sector, so we need to
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// check even more.
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if (check->extralight == renderportal->stacked_extralight &&
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check->visibility == renderportal->stacked_visibility &&
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check->viewpos == renderportal->stacked_viewpos &&
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(
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// headache inducing logic... :(
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(portal->mType != PORTS_STACKEDSECTORTHING) ||
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(
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check->Alpha == alpha &&
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check->Additive == additive &&
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(alpha == 0 || // if alpha is > 0 everything needs to be checked
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(plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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basecolormap == check->colormap && // [RH] Add more checks
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*xform == check->xform
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)
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) &&
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check->viewangle == renderportal->stacked_angle
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)
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)
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)
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{
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return check;
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}
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}
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else
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{
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return check;
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}
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}
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}
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else
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if (plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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basecolormap == check->colormap && // [RH] Add more checks
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*xform == check->xform &&
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sky == check->sky &&
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renderportal->CurrentPortalUniq == check->CurrentPortalUniq &&
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renderportal->MirrorFlags == check->MirrorFlags &&
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Clip3DFloors::Instance()->CurrentSkybox == check->CurrentSkybox &&
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ViewPos == check->viewpos
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)
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{
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return check;
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}
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}
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check = new_visplane(hash); // killough
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check->height = plane;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->xform = *xform;
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check->colormap = basecolormap; // [RH] Save colormap
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check->sky = sky;
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check->portal = portal;
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check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->right = 0;
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check->extralight = renderportal->stacked_extralight;
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check->visibility = renderportal->stacked_visibility;
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check->viewpos = renderportal->stacked_viewpos;
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check->viewangle = renderportal->stacked_angle;
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check->Alpha = alpha;
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check->Additive = additive;
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check->CurrentPortalUniq = renderportal->CurrentPortalUniq;
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check->MirrorFlags = renderportal->MirrorFlags;
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check->CurrentSkybox = Clip3DFloors::Instance()->CurrentSkybox;
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fillshort(check->top, viewwidth, 0x7fff);
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return check;
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}
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
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{
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int intrl, intrh;
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int unionl, unionh;
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int x;
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assert(start >= 0 && start < viewwidth);
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assert(stop > start && stop <= viewwidth);
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if (start < pl->left)
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{
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intrl = pl->left;
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unionl = start;
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}
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else
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{
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unionl = pl->left;
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intrl = start;
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}
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if (stop > pl->right)
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{
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intrh = pl->right;
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unionh = stop;
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}
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else
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{
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unionh = pl->right;
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intrh = stop;
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}
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for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
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;
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if (x >= intrh)
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{
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// use the same visplane
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pl->left = unionl;
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pl->right = unionh;
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}
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else
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{
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// make a new visplane
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unsigned hash;
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if (pl->portal != nullptr && !(pl->portal->mFlags & PORTSF_INSKYBOX) && viewactive)
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{
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hash = MAXVISPLANES;
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}
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else
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{
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hash = visplane_hash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
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}
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visplane_t *new_pl = new_visplane(hash);
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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new_pl->lightlevel = pl->lightlevel;
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new_pl->xform = pl->xform;
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new_pl->colormap = pl->colormap;
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new_pl->portal = pl->portal;
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new_pl->extralight = pl->extralight;
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new_pl->visibility = pl->visibility;
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new_pl->viewpos = pl->viewpos;
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new_pl->viewangle = pl->viewangle;
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new_pl->sky = pl->sky;
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new_pl->Alpha = pl->Alpha;
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new_pl->Additive = pl->Additive;
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new_pl->CurrentPortalUniq = pl->CurrentPortalUniq;
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new_pl->MirrorFlags = pl->MirrorFlags;
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new_pl->CurrentSkybox = pl->CurrentSkybox;
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new_pl->lights = pl->lights;
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pl = new_pl;
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pl->left = start;
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pl->right = stop;
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fillshort(pl->top, viewwidth, 0x7fff);
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}
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return pl;
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}
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int R_DrawPlanes()
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{
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visplane_t *pl;
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int i;
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int vpcount = 0;
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drawerargs::ds_color = 3;
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RenderPortal *renderportal = RenderPortal::Instance();
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for (i = 0; i < MAXVISPLANES; i++)
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{
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for (pl = visplanes[i]; pl; pl = pl->next)
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{
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// kg3D - draw only correct planes
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if (pl->CurrentPortalUniq != renderportal->CurrentPortalUniq || pl->CurrentSkybox != Clip3DFloors::Instance()->CurrentSkybox)
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continue;
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// kg3D - draw only real planes now
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if (pl->sky >= 0) {
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vpcount++;
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R_DrawSinglePlane(pl, OPAQUE, false, false);
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}
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}
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}
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return vpcount;
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}
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void R_DrawHeightPlanes(double height)
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{
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visplane_t *pl;
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int i;
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drawerargs::ds_color = 3;
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DVector3 oViewPos = ViewPos;
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DAngle oViewAngle = ViewAngle;
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RenderPortal *renderportal = RenderPortal::Instance();
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for (i = 0; i < MAXVISPLANES; i++)
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{
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for (pl = visplanes[i]; pl; pl = pl->next)
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{
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if (pl->CurrentSkybox != Clip3DFloors::Instance()->CurrentSkybox || pl->CurrentPortalUniq != renderportal->CurrentPortalUniq)
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continue;
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if (pl->sky < 0 && pl->height.Zat0() == height)
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{
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ViewPos = pl->viewpos;
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ViewAngle = pl->viewangle;
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renderportal->MirrorFlags = pl->MirrorFlags;
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R_DrawSinglePlane(pl, pl->sky & 0x7FFFFFFF, pl->Additive, true);
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}
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}
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}
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ViewPos = oViewPos;
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ViewAngle = oViewAngle;
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}
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void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked)
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{
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if (pl->left >= pl->right)
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return;
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if (pl->picnum == skyflatnum) // sky flat
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{
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R_DrawSkyPlane(pl);
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}
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else // regular flat
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{
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FTexture *tex = TexMan(pl->picnum, true);
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if (tex->UseType == FTexture::TEX_Null)
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{
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return;
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}
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if (!masked && !additive)
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{ // If we're not supposed to see through this plane, draw it opaque.
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alpha = OPAQUE;
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}
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else if (!tex->bMasked)
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{ // Don't waste time on a masked texture if it isn't really masked.
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masked = false;
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}
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R_SetSpanTexture(tex);
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double xscale = pl->xform.xScale * tex->Scale.X;
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double yscale = pl->xform.yScale * tex->Scale.Y;
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basecolormap = pl->colormap;
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if (!pl->height.isSlope() && !tilt)
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{
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R_DrawNormalPlane(pl, xscale, yscale, alpha, additive, masked);
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}
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else
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{
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R_DrawTiltedPlane(pl, xscale, yscale, alpha, additive, masked);
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}
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}
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NetUpdate();
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}
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void R_MapVisPlane(visplane_t *pl, void(*mapfunc)(int y, int x1, int x2), void(*stepfunc)())
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{
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// t1/b1 are at x
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// t2/b2 are at x+1
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// spanend[y] is at the right edge
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int x = pl->right - 1;
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int t2 = pl->top[x];
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int b2 = pl->bottom[x];
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if (b2 > t2)
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{
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fillshort(spanend + t2, b2 - t2, x);
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}
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for (--x; x >= pl->left; --x)
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{
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|
int t1 = pl->top[x];
|
|
int b1 = pl->bottom[x];
|
|
const int xr = x + 1;
|
|
int stop;
|
|
|
|
// Draw any spans that have just closed
|
|
stop = MIN(t1, b2);
|
|
while (t2 < stop)
|
|
{
|
|
int y = t2++;
|
|
int x2 = spanend[y];
|
|
mapfunc(y, xr, x2);
|
|
}
|
|
stop = MAX(b1, t2);
|
|
while (b2 > stop)
|
|
{
|
|
int y = --b2;
|
|
int x2 = spanend[y];
|
|
mapfunc(y, xr, x2);
|
|
}
|
|
|
|
// Mark any spans that have just opened
|
|
stop = MIN(t2, b1);
|
|
while (t1 < stop)
|
|
{
|
|
spanend[t1++] = x;
|
|
}
|
|
stop = MAX(b2, t2);
|
|
while (b1 > stop)
|
|
{
|
|
spanend[--b1] = x;
|
|
}
|
|
|
|
t2 = pl->top[x];
|
|
b2 = pl->bottom[x];
|
|
|
|
if (stepfunc)
|
|
stepfunc();
|
|
}
|
|
// Draw any spans that are still open
|
|
while (t2 < b2)
|
|
{
|
|
int y = --b2;
|
|
int x2 = spanend[y];
|
|
mapfunc(y, pl->left, x2);
|
|
}
|
|
}
|
|
}
|