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console
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- moved MIDI format detection and source creation into zmusic project.
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2019-09-29 14:47:10 +02:00 |
g_statusbar
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- changed colors for crosshair health display to keep this in line with other health indicators on the HUD.
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2019-08-18 19:28:40 +02:00 |
gamedata
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- fixed a few warnings.
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2019-09-16 17:30:39 +02:00 |
intermission
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
maploader
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- reinstated the old scriptwait implementation as a compatibility option.
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2019-09-07 09:34:50 +02:00 |
menu
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add m_quickexit option for quick exit in game menu
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2019-09-30 20:07:45 +02:00 |
playsim
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- cleanup of the remaining music code in the main project
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2019-09-30 02:31:12 +02:00 |
posix
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- moved the CD Audio code to ZMusic, too.
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2019-09-30 02:22:53 +02:00 |
r_data
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- reordered a few things in the startup procedure
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2019-10-01 00:21:51 +02:00 |
rendering
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- reordered a few things in the startup procedure
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2019-10-01 00:21:51 +02:00 |
scripting
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- cleanup of the remaining music code in the main project
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2019-09-30 02:31:12 +02:00 |
sound
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- added missing return to the GENMIDI loader.
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2019-10-01 00:11:41 +02:00 |
utility
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- Document limitation of TArray and silence warnings about non-trivial types being trivially moved
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2019-09-30 20:45:52 +02:00 |
win32
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- don't throw exceptions before the system isn't initialized
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2019-10-01 00:42:21 +02:00 |
__autostart.cpp
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am_map.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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autosegs.h
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bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
CMakeLists.txt
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Merge branch 'master' into zmusic_work
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2019-09-30 17:48:34 +02:00 |
ct_chat.cpp
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Allow custom status bars to override notifications, centered prints and chat prompt.
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2019-08-19 11:19:36 +02:00 |
d_anonstats.cpp
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- fixed survey data retrieval for Vulkan.
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2019-08-11 21:26:08 +02:00 |
d_event.h
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- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
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2019-04-05 00:59:32 +02:00 |
d_gui.h
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d_iwad.cpp
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- remove test code.
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2019-07-16 21:53:53 +02:00 |
d_main.cpp
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- copied the restart cleanup code into its own function
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2019-10-01 00:30:44 +02:00 |
d_main.h
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- moved iwadinfo.txt to zd_extra.pk3.
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2019-07-16 20:22:15 +02:00 |
d_net.cpp
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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2019-05-22 17:39:27 +02:00 |
dobjtype.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
dobjtype.h
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doomdata.h
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- defaulted a few empty constructors.
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2019-06-21 07:52:25 +02:00 |
doomdef.h
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2019-09-25 21:47:33 +02:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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- make the switch between game and generic fonts automatic by adding a key value to the language table
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2019-04-12 00:20:42 +02:00 |
doomtype.h
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2019-09-25 21:47:33 +02:00 |
empty.cpp
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events.cpp
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- Converts keyboard turnspeeds into global CVars
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2019-08-18 18:30:37 +02:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- fixed: saving game to read-only file was erroneously reported as succeeded
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2019-08-29 14:34:02 +03:00 |
g_game.h
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Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
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2019-07-27 12:09:55 -07:00 |
g_hub.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
g_pch.h
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- temporary solution to fix build of non-MSVC targets
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2019-08-22 11:30:40 +03:00 |
g_pch2.h
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gameconfigfile.cpp
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- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
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2019-09-28 21:04:41 +02:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- fixed uninitialized variable in scoreboard code.
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2019-04-19 08:30:06 +02:00 |
hu_stuff.h
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i_net.cpp
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- uncoupled the decompressors from ZDoom's internal error handling.
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2019-08-20 23:14:00 +02:00 |
i_net.h
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m_cheat.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- uncoupled the decompressors from ZDoom's internal error handling.
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2019-08-20 23:14:00 +02:00 |
m_misc.h
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- uncoupled the decompressors from ZDoom's internal error handling.
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2019-08-20 23:14:00 +02:00 |
p_conversation.cpp
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- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
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2019-07-26 20:23:46 +02:00 |
p_conversation.h
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_saveg.cpp
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
p_setup.cpp
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_states.cpp
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p_tick.cpp
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
p_tick.h
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r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
serializer.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
st_start.h
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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version.h
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- 4.3pre
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2019-08-13 17:48:36 +02:00 |
wi_stuff.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
wi_stuff.h
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
zzautozend.cpp
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