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e654a99d39
The most frequent call using this is the regular texture creation function where this results in a pointless allocation and destruction of a temporary string which is easily avoided. |
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gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_material.cpp | ||
gl_material.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_texture.cpp |