qzdoom/src/gl/textures
Christoph Oelckers e654a99d39 - changed GLDebug to receive char pointers instead of FStrings.
The most frequent call using this is the regular texture creation function where this results in a pointless allocation and destruction of a temporary string which is easily avoided.
2018-04-14 10:40:11 +02:00
..
gl_hwtexture.cpp - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_hwtexture.h - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_material.cpp - fixed: Hardware camera textures were given a dimension of (0, 0). 2018-04-14 10:26:56 +02:00
gl_material.h - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00
gl_samplers.cpp - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp Set common name for system-specific framebuffer class 2018-04-09 20:47:49 +02:00