qzdoom/src/g_statusbar
Christoph Oelckers ce25b5bc41 - fixed: The scripted DrawFrame export should not be subjected to ui_screenborder_classic_scaling.
This affected the generic player display where the frame was far too wide.
At most it needs to be an option if properly corrected.
2020-10-04 15:05:00 +02:00
..
hudmessages.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
sbar.h - backported all new scaling and rotation options for the 2D drawer from Raze. 2020-09-27 09:17:41 +02:00
sbar_mugshot.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
shared_hud.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
shared_sbar.cpp - fixed: The scripted DrawFrame export should not be subjected to ui_screenborder_classic_scaling. 2020-10-04 15:05:00 +02:00