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Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
e49a5fdb61
• Ä: fix shading at the top • Å: reduce height • Æ: improve blending between the two glyphs • Ç: shorten cedilla • Ê: fix outline color • Ð: thicken lines and conjoin them with the letter • Ø: recolor the center of the slash in the lowercase glyph • Þ: improve shading, condense lowercase glyph • Ђ: round edges slightly • Љ: improve blending between the two glyphs • Њ: improve blending between the two glyphs • Ћ: improve shading • Ќ: heighten accent position • Џ: widen tail Also overhauls the punctuation, which now completely fits both the Bigfont and the BigUpper font! Big thanks to Jimmy for a huge amount of support! |
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asmjit | ||
bzip2 | ||
cmake | ||
docs | ||
dumb | ||
fm_banks | ||
game-music-emu | ||
gdtoa | ||
jpeg | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.