qzdoom/src/po_man.h

116 lines
2.6 KiB
C

#ifndef __PO_MAN_H
#define __PO_MAN_H
#include "tarray.h"
#include "r_defs.h"
#include "m_bbox.h"
struct FPolyVertex
{
fixed_t x, y;
FPolyVertex &operator=(vertex_t *v)
{
x = v->x;
y = v->y;
return *this;
}
};
struct FPolySeg
{
FPolyVertex v1;
FPolyVertex v2;
side_t *wall;
};
//
// Linked lists of polyobjects
//
struct FPolyObj;
struct FPolyNode
{
FPolyObj *poly; // owning polyobject
FPolyNode *pnext; // next polyobj in list
FPolyNode *pprev; // previous polyobj
subsector_t *subsector; // containimg subsector
FPolyNode *snext; // next subsector
TArray<FPolySeg> segs; // segs for this node
int state;
};
// ===== Polyobj data =====
struct FPolyObj
{
TArray<side_t *> Sidedefs;
TArray<line_t *> Linedefs;
TArray<vertex_t *> Vertices;
TArray<FPolyVertex> OriginalPts;
TArray<FPolyVertex> PrevPts;
FPolyVertex StartSpot;
FPolyVertex CenterSpot;
FBoundingBox Bounds; // Bounds in map coordinates
subsector_t *CenterSubsector;
angle_t angle;
int tag; // reference tag assigned in HereticEd
int bbox[4]; // bounds in blockmap coordinates
int validcount;
int crush; // should the polyobj attempt to crush mobjs?
bool bHurtOnTouch; // should the polyobj hurt anything it touches?
int seqType;
fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
FPolyNode *subsectorlinks;
DPolyAction *specialdata; // pointer to a thinker, if the poly is moving
TObjPtr<DInterpolation> interpolation;
FPolyObj();
DInterpolation *SetInterpolation();
void StopInterpolation();
int GetMirror();
bool MovePolyobj (int x, int y, bool force = false);
bool RotatePolyobj (angle_t angle);
void ClosestPoint(fixed_t fx, fixed_t fy, fixed_t &ox, fixed_t &oy, side_t **side) const;
void LinkPolyobj ();
void CreateSubsectorLinks();
void ClearSubsectorLinks();
void CalcCenter();
static void ClearAllSubsectorLinks();
private:
void ThrustMobj (AActor *actor, side_t *side);
void UpdateBBox ();
void DoMovePolyobj (int x, int y);
void UnLinkPolyobj ();
bool CheckMobjBlocking (side_t *sd);
};
extern FPolyObj *polyobjs; // list of all poly-objects on the level
inline FArchive &operator<< (FArchive &arc, FPolyObj *&poly)
{
return arc.SerializePointer (polyobjs, (BYTE **)&poly, sizeof(FPolyObj));
}
inline FArchive &operator<< (FArchive &arc, const FPolyObj *&poly)
{
return arc.SerializePointer (polyobjs, (BYTE **)&poly, sizeof(FPolyObj));
}
struct polyblock_t
{
FPolyObj *polyobj;
struct polyblock_t *prev;
struct polyblock_t *next;
};
void PO_LinkToSubsectors();
#endif