..
a_action.cpp
- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
2012-11-03 02:21:55 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- added FDARI's Default/global damagetype properties submission.
2012-04-07 12:11:17 +00:00
a_artifacts.cpp
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
a_artifacts.h
- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
2013-02-23 03:25:33 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
a_debris.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_decals.cpp
- Added SpawnDecal ACS function:
2013-06-05 02:15:21 +00:00
a_fastprojectile.cpp
- added Gez's patch for proper splash checks with 3D-floors.
2011-09-21 19:39:12 +00:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- Restored savegame compatibility that was removed in r3427.
2012-03-13 02:43:24 +00:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
a_morph.h
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
2009-12-28 22:41:14 +00:00
a_movingcamera.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_pickups.cpp
- Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
2013-04-16 17:55:17 +00:00
a_pickups.h
- Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop
2013-05-02 00:24:53 +00:00
a_puzzleitems.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_quake.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_randomspawner.cpp
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
a_secrettrigger.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
a_sectoraction.cpp
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
2011-02-13 10:18:28 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- Added SpawnDecal ACS function:
2013-06-05 02:15:21 +00:00
a_skies.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
2012-07-08 02:45:46 +00:00
a_weaponpiece.h
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
2011-09-23 08:23:51 +00:00
a_weapons.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
hudmessages.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
sbar.h
- Added edward850's patch to cope with stalled network games.
2013-05-25 22:01:26 +00:00
sbar_mugshot.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
sbarinfo.cpp
- Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
2013-02-01 02:16:02 +00:00
sbarinfo.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp
- Changed the way DrawSelectedInventory is casted so that clang doesn't warn about it.
2013-05-20 21:27:50 +00:00
shared_hud.cpp
- Added time display for alt hud.
2013-02-19 02:58:03 +00:00
shared_sbar.cpp
- Added edward850's patch to cope with stalled network games.
2013-05-25 22:01:26 +00:00