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84cc7cbdd2
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project. This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Interfaces over Yamaha OPL3 (YMF262) chip emulators
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*
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* Copyright (C) 2017-2018 Vitaly Novichkov (Wohlstand)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef NUKED_OPL3174_H
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#define NUKED_OPL3174_H
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#include "opl_chip_base.h"
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class NukedOPL3v174 final : public OPLChipBaseT<NukedOPL3v174>
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{
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void *m_chip;
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public:
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NukedOPL3v174();
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~NukedOPL3v174() override;
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bool canRunAtPcmRate() const override { return false; }
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void setRate(uint32_t rate) override;
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void reset() override;
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void writeReg(uint16_t addr, uint8_t data) override;
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void writePan(uint16_t addr, uint8_t data) override;
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void nativePreGenerate() override {}
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void nativePostGenerate() override {}
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void nativeGenerate(int16_t *frame) override;
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const char *emulatorName() override;
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};
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#endif // NUKED_OPL3174_H
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