qzdoom/wadsrc/static
Randy Heit 94ce4d5d69 - Remove extra *usefail definition for the pig player.
- Locks can now define more than one LockedSound by separating them with commas. The default setting
  for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
  be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
  played. Otherwise, misc/keytry will be played as before.



SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
..
acs - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
actors - moved BFGSplash damage type to BFGExtra actor so that it can be replaced. 2010-09-17 13:22:39 +00:00
graphics - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
mapinfo - fixed: The subsector serializing code accessed the subsector array before validating the index. 2010-09-18 12:37:22 +00:00
sbarinfo - Fixed: the hexen statusbar should assume you are the fighter if you are not one of the known classes. 2010-07-01 21:03:29 +00:00
shaders/d3d - Since I am currently without a primary video card and stuck with this 2009-10-08 04:03:32 +00:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - Smaller sprites 2009-09-24 02:51:07 +00:00
textures
xlat - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps. 2010-08-29 12:20:35 +00:00
althudcf.txt - fixed: Changing APROP_Friendly in ACS did not adjust the monster count. 2010-08-10 16:22:57 +00:00
animated.lmp
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt - set 'setslopeoverflow' compatibility flag for all maps in Massmouth2. 2010-09-02 22:33:34 +00:00
confont.lmp
dbigfont.lmp
decaldef.txt - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
decorate.txt - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
dehsupp.txt - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
fontdefs.txt - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 2009-02-21 11:08:14 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont - fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles. 2008-07-23 15:32:18 +00:00
language.enu - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
language.fr - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
language.ita - Added SnailMan's updated language.ita file. 2009-12-11 07:45:46 +00:00
lockdefs.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
menudef.txt - some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide. 2010-09-16 10:59:40 +00:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt - Remove extra *usefail definition for the pig player. 2010-09-19 03:30:31 +00:00
sndseq.txt - Fixed copy-paste fail for DoorCloseSmallWood. 2010-01-08 04:01:30 +00:00
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt - fixed: Heretic's splashes don't alert monsters. 2010-05-11 17:30:27 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
textures.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt