.. |
a_action.cpp
|
- fixed some more potential NULL pointer accesses.
|
2011-08-31 06:14:28 +00:00 |
a_action.h
|
- Macro-fied all access to action functions.
|
2008-08-10 22:48:37 +00:00 |
a_armor.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_artifacts.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_artifacts.h
|
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
|
2011-07-06 13:00:51 +00:00 |
a_bridge.cpp
|
- Macro-fied access to action function parameters.
|
2008-08-13 22:54:24 +00:00 |
a_camera.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
a_debris.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_decals.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_fastprojectile.cpp
|
- added Gez's patch for proper splash checks with 3D-floors.
|
2011-09-21 19:39:12 +00:00 |
a_flashfader.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
|
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
|
2010-03-26 16:57:00 +00:00 |
a_keys.cpp
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
a_keys.h
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_lightning.h
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_morph.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_morph.h
|
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
|
2009-12-28 22:41:14 +00:00 |
a_movingcamera.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_pickups.cpp
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
a_pickups.h
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
a_puzzleitems.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_quake.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_randomspawner.cpp
|
- added: Let the kill CCMD also kill replacements of the monster that is specified.
|
2010-08-26 20:59:15 +00:00 |
a_secrettrigger.cpp
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
a_sectoraction.cpp
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
a_setcolor.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
|
- changed skybox code to use the alpha from the sector plane.
|
2010-11-07 17:05:21 +00:00 |
a_skies.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_soundenvironment.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_spark.cpp
|
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
|
2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
a_specialspot.h
|
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
|
2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
a_weaponpiece.h
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
|
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
|
2011-09-23 08:23:51 +00:00 |
hudmessages.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
sbar.h
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
sbar_mugshot.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
sbarinfo.cpp
|
- removed unneeded includes of r_local.h.
|
2011-07-06 18:12:16 +00:00 |
sbarinfo.h
|
- Added optional offset parameters to the drawshadow flag.
|
2010-06-02 20:26:27 +00:00 |
sbarinfo_commands.cpp
|
- Added ammo1capacity and ammo2capacity to drawnumber.
|
2011-08-13 20:30:59 +00:00 |
shared_hud.cpp
|
- added Gez's Hexenarmor on AltHud submission.
|
2010-12-20 10:07:44 +00:00 |
shared_sbar.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |