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0735cb9550
- Added A_KillTarget(damagetype, int flags). - Added A_KillTracer(damagetype, int flags). - Added A_RemoveTarget. - Added A_RemoveTracer. A_Kill (Master/Target/Tracer/Children/Siblings): - KILS_FOILINVUL: foils invulnerability. - KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable projectiles without KILS_FOILINVUL, and doesn't work at all on missiles with NODAMAGE flag. - KILS_NOMONSTERS: actors that are monsters will not be killed. A_Damage (Self/Target/Master/Tracer/Children/Siblings): - DMSS_FOILINVUL: foils invulnerability. - DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it entirely. - DMSS_KILL: damages the actor by its remaining health (useful for modular DECORATE programming). - Added A_SpawnItemEx flags: - SXF_SETTARGET: sets the calling actor as the target. - SXF_SETTRACER: sets the calling actor as the tracer. Both of these functions take priority similar to SXF_SETMASTER over SXF_TRANSFERPOINTERS. |
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static | ||
CMakeLists.txt | ||
wadsrc.vcproj |