qzdoom/src/rendering/vulkan
alexey.lysiuk dffe45835d - postponed destruction of Vulkan resources
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool

https://forum.zdoom.org/viewtopic.php?t=64341
2019-04-30 18:43:41 +03:00
..
renderer - postponed destruction of Vulkan resources 2019-04-30 18:43:41 +03:00
shaders - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
system - postponed destruction of Vulkan resources 2019-04-30 18:43:41 +03:00
textures - postponed destruction of Vulkan resources 2019-04-30 18:43:41 +03:00
thirdparty - added initial support of Vulkan renderer to Cocoa backend 2019-03-08 16:47:02 +02:00