mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
dca0b75038
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds - perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used - add an offset uniform to the present shaders so the vulkan target can flip the image during presentation |
||
---|---|---|
.. | ||
glsl |