qzdoom/src/posix/i_system.h
Christoph Oelckers dbd6c2eabf - removed the automatic system language detection for Windows.
Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00

166 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include <dirent.h>
#include <ctype.h>
#if defined(__sun) || defined(__sun__) || defined(__SRV4) || defined(__srv4__)
#define __solaris__ 1
#endif
#include "doomtype.h"
#include <thread>
#include <algorithm>
struct ticcmd_t;
struct WadStuff;
#ifndef SHARE_DIR
#define SHARE_DIR "/usr/local/share/"
#endif
// Called by DoomMain.
void I_Init (void);
// Return a seed value for the RNG.
unsigned int I_MakeRNGSeed();
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void);
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void);
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t *I_BaseTiccmd (void);
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void);
void I_Tactile (int on, int off, int total);
void addterm (void (*func)(void), const char *name);
#define atterm(t) addterm (t, #t)
void popterm ();
void I_DebugPrint (const char *cp);
// Print a console string
void I_PrintStr (const char *str);
// Set the title string of the startup window
void I_SetIWADInfo ();
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
// [RH] Checks the registry for Steam's install path, so we can scan its
// directories for IWADs if the user purchased any through Steam.
TArray<FString> I_GetSteamPath();
TArray<FString> I_GetGogPaths();
// The ini could not be saved at exit
bool I_WriteIniFailed ();
class FTexture;
bool I_SetCursor(FTexture *);
// Directory searching routines
struct findstate_t
{
private:
int count;
struct dirent **namelist;
int current;
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
friend int I_FindNext(void *handle, findstate_t *fileinfo);
friend const char *I_FindName(findstate_t *fileinfo);
friend int I_FindAttr(findstate_t *fileinfo);
friend int I_FindClose(void *handle);
};
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
int I_FindNext (void *handle, findstate_t *fileinfo);
int I_FindClose (void *handle);
int I_FindAttr (findstate_t *fileinfo);
inline const char *I_FindName(findstate_t *fileinfo)
{
return (fileinfo->namelist[fileinfo->current]->d_name);
}
#define FA_RDONLY 1
#define FA_HIDDEN 2
#define FA_SYSTEM 4
#define FA_DIREC 8
#define FA_ARCH 16
static inline char *strlwr(char *str)
{
char *ptr = str;
while(*ptr)
{
*ptr = tolower(*ptr);
++ptr;
}
return str;
}
inline int I_GetNumaNodeCount() { return 1; }
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
#endif