Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Nemrtvi d9e589ae49 Greek Sigma character fallback
The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
2019-05-09 08:09:10 +02:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
glslang - update glslang to 7.11.3113 (stable release February 8, 2019). This fixes the SPIR-V validation error reported for the shadowmap shader 2019-04-15 04:53:43 +02:00
jpeg
lzma - updated LZMA SDK to version 19.00 2019-03-26 17:44:26 +02:00
soundfont
specs - updated UFMF-spec for UTF-8. 2019-04-26 10:24:45 +02:00
src Greek Sigma character fallback 2019-05-09 08:09:10 +02:00
tools
unused
wadsrc - fix wrong fog color used for ssao when using multisampling 2019-05-05 23:23:47 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra Accented Greek characters for Doom 2019-05-08 21:58:27 +02:00
wadsrc_lights - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml - updated Travis CI configuration to use Xcode 10.2 2019-03-30 11:15:26 +02:00
CMakeLists.txt - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.