.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
g_doom
|
- replaced R_PointToAngle2 in blood splatter functions.
|
2016-02-22 12:33:13 +01:00 |
g_heretic
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_hexen
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_raven
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_shared
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
g_strife
|
Merge branch 'zmaster' into portal
|
2016-02-16 22:05:50 +01:00 |
intermission
|
Merge branch 'scripting'
|
2016-02-04 15:17:22 -06:00 |
menu
|
Expose SafeCommand confirmation string to language.
|
2016-02-20 20:04:30 +01:00 |
oplsynth
|
Backport OPL2 KSL table fix from MAME v0.150.
|
2016-02-20 20:08:02 +01:00 |
posix
|
Enabled zoom window button on OS X
|
2016-01-31 10:42:16 +02:00 |
r_data
|
- some more portal preparation .
|
2016-02-14 16:26:27 +01:00 |
resourcefiles
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-02-13 14:56:03 +01:00 |
textures
|
Fixed: warp and warp2 texture effects now work for NPo2 textures.
|
2016-02-20 21:45:09 +01:00 |
thingdef
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
timidity
|
Quiet some narrowing conversion warnings from VS2015
|
2016-02-05 22:18:53 -06:00 |
wildmidi
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
win32
|
Disable UAC virtualization
|
2016-02-22 17:56:18 -06:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
zscript
|
Revert "Add PARAM_STATE_NOT_NULL for the A_Jump* functions"
|
2016-02-21 19:21:39 -06:00 |
__autostart.cpp
|
Eliminate .mreg section
|
2015-03-14 22:16:05 -05:00 |
actionspecials.h
|
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
|
2016-02-06 21:16:57 +01:00 |
actor.h
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
actorptrselect.cpp
|
- fixed inverted NULL pointer check in A_SetAngle.
|
2016-01-24 11:50:21 +01:00 |
actorptrselect.h
|
Merge branch 'master' into gonesolong
|
2014-12-21 21:15:11 -06:00 |
am_map.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
Enable running when built with Clang's -fsanitize=address
|
2016-02-05 16:04:50 -06:00 |
b_bot.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
b_bot.h
|
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
|
2014-12-21 19:21:51 +00:00 |
b_func.cpp
|
- separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h.
|
2016-02-15 13:40:31 +01:00 |
b_game.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
b_move.cpp
|
- more transition to FMultiBlock* iterators:
|
2016-02-22 12:05:38 +01:00 |
b_think.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- made the z coordinate part of the CheckResults for the MultiBlock iterators and use these for all height checks in the iterator loops. This will later make it easier to support arbitrary portals with height displacements.
|
2016-02-22 12:05:36 +01:00 |
bbannouncer.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
c_bind.cpp
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_bind.h
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
c_cmds.cpp
|
- Added optional 'z' parameter to the 'warp' CCMD.
|
2016-02-20 13:32:27 +01:00 |
c_console.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
|
2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
c_dispatch.h
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- Simplify expressions inside some else/endif.
|
2016-02-20 11:38:30 +01:00 |
cmdlib.cpp
|
- Fixed a wrong linux macro in an ifdef.
|
2015-04-02 13:18:37 +02:00 |
cmdlib.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
compatibility.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
- fixed: ConfigSections were not properly deallocated
|
2015-11-25 13:40:18 +01:00 |
configfile.h
|
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
|
2015-04-06 11:21:28 +02:00 |
ct_chat.cpp
|
Use a null check instead of strlen in ShoveChatStr
|
2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
|
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
|
2016-02-10 14:38:08 +01:00 |
d_dehacked.h
|
- Be stricter about types accepted by spawning functions.
|
2010-04-03 04:07:17 +00:00 |
d_event.h
|
Added recordmap for recording demos from console
|
2014-11-01 17:47:29 +13:00 |
d_gui.h
|
Added support for Command/Meta key
|
2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
|
Added support for GOG paths
|
2015-08-28 19:14:25 +02:00 |
d_main.cpp
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
d_main.h
|
- automatically create autoload section based on IWADINFO.
|
2015-04-06 13:52:08 +02:00 |
d_net.cpp
|
- Added optional 'z' parameter to the 'warp' CCMD.
|
2016-02-20 13:32:27 +01:00 |
d_net.h
|
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
d_player.h
|
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
|
2016-02-10 00:17:00 +01:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
|
Merge branch 'NewEESpecials'
|
2016-02-05 01:01:39 +01:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
|
2016-01-17 19:50:34 +01:00 |
decallib.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
dobject.cpp
|
Merge branch 'master' into scripting
|
2016-01-17 20:57:55 +01:00 |
dobject.h
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
dobjgc.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
dobjtype.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
dobjtype.h
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
doomdata.h
|
- allow setting the FloatbobPhase through UDMF.
|
2015-11-29 11:28:26 +01:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomstat.h
|
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomtype.h
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
dsectoreffect.h
|
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
|
2016-02-11 22:03:09 +01:00 |
dthinker.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
dthinker.h
|
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
|
2012-10-18 03:19:27 +00:00 |
edata.cpp
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
edata.h
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by
|
2012-10-30 01:38:05 +00:00 |
farchive.h
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
files.cpp
|
Merge branch 'master' into openal
|
2015-03-24 17:59:08 +01:00 |
files.h
|
Merge remote-tracking branch 'zdoom/master' into openal
|
2014-06-28 23:29:48 -07:00 |
g_doomedmap.cpp
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
g_game.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
g_level.h
|
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
|
2016-01-17 20:00:45 +01:00 |
g_mapinfo.cpp
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
g_skill.cpp
|
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
|
2016-01-17 19:50:34 +01:00 |
gameconfigfile.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gameconfigfile.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gi.h
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
Don't spam Dropped packet messages for disconnected players
|
2015-04-22 22:35:38 -05:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
info.h
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
keysections.cpp
|
- Fixed a KEYCONF parser issue with empty lines.
|
2015-07-16 19:43:30 +02:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
m_bbox.h
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
m_cheat.cpp
|
- fixed: "take armor" cheat should only deplete the armor, not destroy it.
|
2016-02-24 10:50:42 +01:00 |
m_cheat.h
|
- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
|
2010-03-25 20:38:00 +00:00 |
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_misc.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Fixed division by zero in RNG
|
2016-01-04 12:16:09 +02:00 |
m_specialpaths.cpp
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
Quiet a couple GCC warnings
|
2016-02-05 16:07:18 -06:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
Cleanup parsing of DECORATE intrinsics
|
2016-02-23 19:39:29 -06:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
|
2016-01-18 16:03:37 -05:00 |
p_3dfloors.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_3dfloors.h
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_3dmidtex.cpp
|
- untested partial refactoring of P_CheckPosition.
|
2016-02-22 12:05:37 +01:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
Merge remote-tracking branch 'remotes/origin/portal'
|
2016-02-22 15:54:07 +01:00 |
p_acs.h
|
Merge branch 'NewEESpecials'
|
2016-02-05 01:01:39 +01:00 |
p_blockmap.h
|
- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
|
2016-02-16 12:51:10 +01:00 |
p_buildmap.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_ceiling.cpp
|
- this wasn't saved for last night's commit.
|
2016-02-15 09:25:48 +01:00 |
p_checkposition.h
|
- implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet.
|
2016-02-19 10:39:40 +01:00 |
p_conversation.cpp
|
Merge branch 'scripting'
|
2016-02-04 15:17:22 -06:00 |
p_conversation.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
p_doors.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_effect.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_effect.h
|
Merge branch 'scripting'
|
2016-02-04 15:17:22 -06:00 |
p_enemy.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
p_enemy.h
|
Updated to scripting branch merge.
|
2016-02-04 20:17:46 -06:00 |
p_floor.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_glnodes.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_interaction.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_lights.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_linkedsectors.cpp
|
- this wasn't saved for last night's commit.
|
2016-02-15 09:25:48 +01:00 |
p_lnspec.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_lnspec.h
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
p_local.h
|
- more transition to FMultiBlock* iterators:
|
2016-02-22 12:05:38 +01:00 |
p_map.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
p_maputl.cpp
|
- did some refactoring on FPathTraverse to allow inheriting from that class with different collection functions.
|
2016-02-25 09:54:09 +01:00 |
p_maputl.h
|
- added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
|
2016-02-25 13:00:23 +01:00 |
p_mobj.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
p_pillar.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_plats.cpp
|
- this wasn't saved for last night's commit.
|
2016-02-15 09:25:48 +01:00 |
p_pspr.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
p_pspr.h
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
p_saveg.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- added support for FFCF_NOPORTALS and FFCF_3DRESTRICT to FindNextLowestFloorAt and FindNextHighestCeilingAt
|
2016-02-20 02:22:09 +01:00 |
p_setup.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_setup.h
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_sight.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_slopes.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_spec.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_spec.h
|
Merge branch 'NewEESpecials'
|
2016-02-05 01:01:39 +01:00 |
p_states.cpp
|
Merge branch 'master' into gonesolong
|
2014-12-21 21:15:11 -06:00 |
p_switch.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_tags.cpp
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
p_tags.h
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
p_teleport.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_terrain.cpp
|
- fixed message output.
|
2016-02-09 15:06:55 +01:00 |
p_terrain.h
|
Merge branch 'master' into scripting
|
2016-01-17 20:57:55 +01:00 |
p_things.cpp
|
- this wasn't saved when I committed the interpolation stuff.
|
2016-02-25 01:24:09 +01:00 |
p_tick.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_trace.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
p_udmf.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
|
2015-04-28 09:57:01 +02:00 |
p_user.cpp
|
- refactored P_FindFloorCeiling to be portal aware and cleaned up its interface.
|
2016-02-17 21:57:52 +01:00 |
p_writemap.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_xlat.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
po_man.h
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
portal.cpp
|
- removed PortalGroup == 0 check. This would only be valid if there's only linked portals in the map.
|
2016-02-25 13:36:27 +01:00 |
portal.h
|
- added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
|
2016-02-25 13:00:23 +01:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
r_bsp.h
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_defs.h
|
- added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
|
2016-02-25 13:00:23 +01:00 |
r_draw.cpp
|
Fix R_DrawFogBoundary for right-edge exclusivity
|
2016-01-31 06:51:11 -06:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_local.h
|
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_plane.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_plane.h
|
Merge branch 'portals2_visual'
|
2016-02-05 00:10:46 -05:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_segs.h
|
- mpved all software renderer specific code for the portals into the render sources.
|
2016-02-05 15:39:06 +01:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
|
2015-06-04 09:20:55 +02:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
r_things.h
|
Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
|
2015-06-07 04:19:17 +03:00 |
r_utility.cpp
|
- removed debug output from portal transition code.
|
2016-02-24 10:08:23 +01:00 |
r_utility.h
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
s_sound.h
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
sc_man.cpp
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
sc_man.h
|
Merge branch 'master' into scripting
|
2015-04-28 14:45:13 +02:00 |
sc_man_scanner.re
|
Cleanup parsing of DECORATE intrinsics
|
2016-02-23 19:39:29 -06:00 |
sc_man_tokens.h
|
Cleanup parsing of DECORATE intrinsics
|
2016-02-23 19:39:29 -06:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- some GCC fixed by Edward-san.
|
2015-04-29 11:28:04 +02:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
tflags.h
|
Quiet some narrowing conversion warnings from VS2015
|
2016-02-05 22:18:53 -06:00 |
v_blend.cpp
|
- Update to latest version in trunk.
|
2012-10-17 04:24:54 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- more float to double conversion.
|
2016-02-11 21:33:30 +01:00 |
v_font.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
v_font.h
|
- added a few FString variants for frequently called functions.
|
2016-02-05 10:52:10 +01:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
v_text.cpp
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- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
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2014-12-25 21:08:31 +01:00 |
v_text.h
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- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
v_video.cpp
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- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
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2016-02-04 01:20:35 +01:00 |
v_video.h
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Use a different var to track unset DTA_FillColor instead of a default value
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2015-04-22 22:18:44 -05:00 |
valgrind.inc
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- Added self-modifying code notifications for Valgrind.
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2008-06-08 02:31:30 +00:00 |
vectors.h
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- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
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2016-02-12 18:55:18 +01:00 |
version.h
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- Added optional 'z' parameter to the 'warp' CCMD.
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2016-02-20 13:32:27 +01:00 |
w_wad.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
w_wad.h
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- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
w_zip.h
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- Added Blzut3's Solaris patch.
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2010-01-01 09:21:04 +00:00 |
weightedlist.h
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- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
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- Removed duplicate autoskip code.
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2016-01-24 14:44:47 +00:00 |
wi_stuff.h
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- Fixed an incorrect memset parameter in wi_stuff.cpp.
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2016-01-19 13:20:32 +00:00 |
x86.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
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- Fixed a dangerous typo in xs_Float code.
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2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
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Add Printf extension %H
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2013-09-25 20:46:45 -05:00 |
zstring.cpp
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- fixed: FString's 'Strip...' functions could crash on empty strings.
|
2015-08-27 12:48:43 +02:00 |
zstring.h
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- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
zzautozend.cpp
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Eliminate .mreg section
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2015-03-14 22:16:05 -05:00 |