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a_action.cpp
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- fixed some more potential NULL pointer accesses.
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2011-08-31 06:14:28 +00:00 |
a_action.h
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a_armor.cpp
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- added FDARI's Default/global damagetype properties submission.
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2012-04-07 12:11:17 +00:00 |
a_artifacts.cpp
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- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
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2012-05-11 04:05:55 +00:00 |
a_artifacts.h
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- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
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2012-05-11 04:05:55 +00:00 |
a_bridge.cpp
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a_camera.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
a_debris.cpp
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a_decals.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_fastprojectile.cpp
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- added Gez's patch for proper splash checks with 3D-floors.
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2011-09-21 19:39:12 +00:00 |
a_flashfader.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
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a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_keys.cpp
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- made all references to the GameNames array an inline function call to allow easier modification later
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2010-10-12 07:14:31 +00:00 |
a_keys.h
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a_lightning.cpp
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- Restored savegame compatibility that was removed in r3427.
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2012-03-13 02:43:24 +00:00 |
a_lightning.h
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Fixed: Light levels outside the range [0,255] really do matter.
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2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
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a_morph.cpp
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- Added a 90 degree offset to all voxels, since Build's compass directions start at north
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2012-07-21 01:34:29 +00:00 |
a_morph.h
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- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
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2009-12-28 22:41:14 +00:00 |
a_movingcamera.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_pickups.cpp
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- Added the Inventory flag IF_NEVERRESPAWN.
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2012-10-11 04:12:35 +00:00 |
a_pickups.h
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- Added the Inventory flag IF_NEVERRESPAWN.
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2012-10-11 04:12:35 +00:00 |
a_puzzleitems.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_quake.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_randomspawner.cpp
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- moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
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2012-03-07 01:03:56 +00:00 |
a_secrettrigger.cpp
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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2011-07-05 10:02:38 +00:00 |
a_sectoraction.cpp
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- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
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2011-02-13 10:18:28 +00:00 |
a_setcolor.cpp
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a_sharedglobal.h
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- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
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2012-06-29 04:21:31 +00:00 |
a_skies.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_soundenvironment.cpp
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a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
a_spark.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_specialspot.h
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- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
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a_weaponpiece.cpp
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- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
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2012-07-08 02:45:46 +00:00 |
a_weaponpiece.h
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- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
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- Fixed: WeaponGiver needs to set the MF_DROPPED flag of the spawned weapon to match its own (so
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2012-10-11 04:38:52 +00:00 |
hudmessages.cpp
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- Added lowlevel support for custom alphas for HUD messages.
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2012-08-12 23:14:31 +00:00 |
sbar.h
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- Added lowlevel support for custom alphas for HUD messages.
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2012-08-12 23:14:31 +00:00 |
sbar_mugshot.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
sbarinfo.cpp
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- Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod.
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2012-07-22 03:20:34 +00:00 |
sbarinfo.h
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- Fixed: hud_scale is supposed use strictly integral scaling factors.
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2012-07-21 02:32:04 +00:00 |
sbarinfo_commands.cpp
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- Also allow string constants on font names.
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2012-06-04 22:39:49 +00:00 |
shared_hud.cpp
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- changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
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2012-04-22 09:41:06 +00:00 |
shared_sbar.cpp
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- Fixed some compiler warnings.
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2012-10-22 23:47:09 +00:00 |