qzdoom/src/c_cmds.cpp
Randy Heit e846e5e50f - idclev and hxvisit are no longer considered cheats, however, they are still
invalid for net games. hxvisit was erroneously accepted for net games
  before, which it shouldn't have, since it's basically idclev for Hexen.


SVN r1881 (trunk)
2009-09-27 02:01:24 +00:00

925 lines
18 KiB
C++

/*
** c_cmds.cpp
** Miscellaneous console commands.
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** It might be a good idea to move these into files that they are more
** closely related to, but right now, I am too lazy to do that.
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h>
#endif
#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "doomstat.h"
#include "gstrings.h"
#include "s_sound.h"
#include "g_game.h"
#include "g_level.h"
#include "w_wad.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "d_player.h"
#include "r_main.h"
#include "templates.h"
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
#include "cmdlib.h"
#include "d_net.h"
extern FILE *Logfile;
extern bool insave;
CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
CCMD (toggleconsole)
{
C_ToggleConsole();
}
bool CheckCheatmode ()
{
if ((G_SkillProperty(SKILLP_DisableCheats) || netgame || deathmatch) && (!sv_cheats))
{
Printf ("sv_cheats must be true to enable this command.\n");
return true;
}
else
{
return false;
}
}
CCMD (quit)
{
if (!insave) exit (0);
}
CCMD (exit)
{
if (!insave) exit (0);
}
/*
==================
Cmd_God
Sets client to godmode
argv(0) god
==================
*/
CCMD (god)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_GOD);
}
CCMD (iddqd)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_IDDQD);
}
CCMD (buddha)
{
if (CheckCheatmode())
return;
Net_WriteByte(DEM_GENERICCHEAT);
Net_WriteByte(CHT_BUDDHA);
}
CCMD (notarget)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOTARGET);
}
CCMD (fly)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_FLY);
}
/*
==================
Cmd_Noclip
argv(0) noclip
==================
*/
CCMD (noclip)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_NOCLIP);
}
CCMD (powerup)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_POWER);
}
CCMD (morphme)
{
if (CheckCheatmode ())
return;
if (argv.argc() == 1)
{
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_MORPH);
}
else
{
Net_WriteByte (DEM_MORPHEX);
Net_WriteString (argv[1]);
}
}
CCMD (anubis)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_ANUBIS);
}
// [GRB]
CCMD (resurrect)
{
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_RESSURECT);
}
EXTERN_CVAR (Bool, chasedemo)
CCMD (chase)
{
if (demoplayback)
{
int i;
if (chasedemo)
{
chasedemo = false;
for (i = 0; i < MAXPLAYERS; i++)
players[i].cheats &= ~CF_CHASECAM;
}
else
{
chasedemo = true;
for (i = 0; i < MAXPLAYERS; i++)
players[i].cheats |= CF_CHASECAM;
}
R_ResetViewInterpolation ();
}
else
{
// Check if we're allowed to use chasecam.
if (gamestate != GS_LEVEL || (!(dmflags2 & DF2_CHASECAM) && CheckCheatmode ()))
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_CHASECAM);
}
}
CCMD (idclev)
{
if (netgame)
return;
if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
{
int epsd, map;
char buf[2];
FString mapname;
buf[0] = argv[1][0] - '0';
buf[1] = argv[1][1] - '0';
if (gameinfo.flags & GI_MAPxx)
{
epsd = 1;
map = buf[0]*10 + buf[1];
}
else
{
epsd = buf[0];
map = buf[1];
}
// Catch invalid maps.
mapname = CalcMapName (epsd, map);
if (!P_CheckMapData(mapname))
return;
// So be it.
Printf ("%s\n", GStrings("STSTR_CLEV"));
G_DeferedInitNew (mapname);
//players[0].health = 0; // Force reset
}
}
CCMD (hxvisit)
{
if (netgame)
return;
if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
{
FString mapname("&wt@");
mapname << argv[1][0] << argv[1][1];
if (CheckWarpTransMap (mapname, false))
{
// Just because it's in MAPINFO doesn't mean it's in the wad.
if (P_CheckMapData(mapname))
{
// So be it.
Printf ("%s\n", GStrings("STSTR_CLEV"));
G_DeferedInitNew (mapname);
return;
}
}
Printf ("No such map found\n");
}
}
CCMD (changemap)
{
if (who == NULL)
{
Printf ("Use the map command when not in a game.\n");
return;
}
if (!players[who->player - players].settings_controller && netgame)
{
Printf ("Only setting controllers can change the map.\n");
return;
}
if (argv.argc() > 1)
{
if (!P_CheckMapData(argv[1]))
{
Printf ("No map %s\n", argv[1]);
}
else
{
if (argv.argc() > 2)
{
Net_WriteByte (DEM_CHANGEMAP2);
Net_WriteByte (atoi(argv[2]));
}
else
{
Net_WriteByte (DEM_CHANGEMAP);
}
Net_WriteString (argv[1]);
}
}
else
{
Printf ("Usage: changemap <map name> [position]\n");
}
}
CCMD (give)
{
if (CheckCheatmode () || argv.argc() < 2)
return;
Net_WriteByte (DEM_GIVECHEAT);
Net_WriteString (argv[1]);
if (argv.argc() > 2)
Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
else
Net_WriteWord (0);
}
CCMD (take)
{
if (CheckCheatmode () || argv.argc() < 2)
return;
Net_WriteByte (DEM_TAKECHEAT);
Net_WriteString (argv[1]);
if (argv.argc() > 2)
Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
else
Net_WriteWord (0);
}
CCMD (gameversion)
{
Printf ("%s : " __DATE__ "\n", DOTVERSIONSTR);
}
CCMD (print)
{
if (argv.argc() != 2)
{
Printf ("print <name>: Print a string from the string table\n");
return;
}
const char *str = GStrings[argv[1]];
if (str == NULL)
{
Printf ("%s unknown\n", argv[1]);
}
else
{
Printf ("%s\n", str);
}
}
CCMD (exec)
{
if (argv.argc() < 2)
return;
for (int i = 1; i < argv.argc(); ++i)
{
switch (C_ExecFile (argv[i], gamestate == GS_STARTUP))
{
case 1: Printf ("Could not open \"%s\"\n", argv[1]); break;
case 2: Printf ("Error parsing \"%s\"\n", argv[1]); break;
default: break;
}
}
}
CCMD (logfile)
{
const char *timestr = myasctime ();
if (Logfile)
{
Printf ("Log stopped: %s\n", timestr);
fclose (Logfile);
Logfile = NULL;
}
if (argv.argc() >= 2)
{
if ( (Logfile = fopen (argv[1], "w")) )
{
Printf ("Log started: %s\n", timestr);
}
else
{
Printf ("Could not start log\n");
}
}
}
CCMD (puke)
{
int argc = argv.argc();
if (argc < 2 || argc > 5)
{
Printf (" puke <script> [arg1] [arg2] [arg3]\n");
}
else
{
int script = atoi (argv[1]);
if (script == 0)
{ // Script 0 is reserved for Strife support. It is not pukable.
return;
}
int arg[3] = { 0, 0, 0 };
int argn = MIN (argc - 2, 3), i;
for (i = 0; i < argn; ++i)
{
arg[i] = atoi (argv[2+i]);
}
if (script > 0)
{
Net_WriteByte (DEM_RUNSCRIPT);
Net_WriteWord (script);
}
else
{
Net_WriteByte (DEM_RUNSCRIPT2);
Net_WriteWord (-script);
}
Net_WriteByte (argn);
for (i = 0; i < argn; ++i)
{
Net_WriteLong (arg[i]);
}
}
}
CCMD (error)
{
if (argv.argc() > 1)
{
char *textcopy = copystring (argv[1]);
I_Error ("%s", textcopy);
}
else
{
Printf ("Usage: error <error text>\n");
}
}
CCMD (error_fatal)
{
if (argv.argc() > 1)
{
char *textcopy = copystring (argv[1]);
I_FatalError ("%s", textcopy);
}
else
{
Printf ("Usage: error_fatal <error text>\n");
}
}
CCMD (dir)
{
FString dir, path;
char curdir[256];
const char *match;
findstate_t c_file;
void *file;
if (!getcwd (curdir, countof(curdir)))
{
Printf ("Current path too long\n");
return;
}
if (argv.argc() > 1)
{
path = NicePath(argv[1]);
if (chdir(path))
{
match = path;
dir = ExtractFilePath(path);
if (dir[0] != '\0')
{
match += dir.Len();
}
else
{
dir = "./";
}
if (match[0] == '\0')
{
match = "*";
}
if (chdir (dir))
{
Printf ("%s not found\n", dir.GetChars());
return;
}
}
else
{
match = "*";
dir = path;
}
}
else
{
match = "*";
dir = curdir;
}
if (dir[dir.Len()-1] != '/')
{
dir += '/';
}
if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
Printf ("Nothing matching %s%s\n", dir.GetChars(), match);
else
{
Printf ("Listing of %s%s:\n", dir.GetChars(), match);
do
{
if (I_FindAttr (&c_file) & FA_DIREC)
Printf (PRINT_BOLD, "%s <dir>\n", I_FindName (&c_file));
else
Printf ("%s\n", I_FindName (&c_file));
} while (I_FindNext (file, &c_file) == 0);
I_FindClose (file);
}
chdir (curdir);
}
CCMD (fov)
{
player_t *player = who ? who->player : &players[consoleplayer];
if (argv.argc() != 2)
{
Printf ("fov is %g\n", player->DesiredFOV);
return;
}
else if (dmflags & DF_NO_FOV)
{
if (consoleplayer == Net_Arbitrator)
{
Net_WriteByte (DEM_FOV);
}
else
{
Printf ("A setting controller has disabled FOV changes.\n");
return;
}
}
else
{
Net_WriteByte (DEM_MYFOV);
}
Net_WriteByte (clamp (atoi (argv[1]), 5, 179));
}
//==========================================================================
//
// CCMD r_visibility
//
// Controls how quickly light ramps across a 1/z range. Set this, and it
// sets all the r_*Visibility variables (except r_SkyVisibilily, which is
// currently unused).
//
//==========================================================================
CCMD (r_visibility)
{
if (argv.argc() < 2)
{
Printf ("Visibility is %g\n", R_GetVisibility());
}
else if (!netgame)
{
R_SetVisibility ((float)atof (argv[1]));
}
else
{
Printf ("Visibility cannot be changed in net games.\n");
}
}
//==========================================================================
//
// CCMD warp
//
// Warps to a specific location on a map
//
//==========================================================================
CCMD (warp)
{
if (CheckCheatmode ())
{
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("You can only warp inside a level.\n");
return;
}
if (argv.argc() != 3)
{
Printf ("Usage: warp <x> <y>\n");
}
else
{
Net_WriteByte (DEM_WARPCHEAT);
Net_WriteWord (atoi (argv[1]));
Net_WriteWord (atoi (argv[2]));
}
}
//==========================================================================
//
// CCMD load
//
// Load a saved game.
//
//==========================================================================
CCMD (load)
{
if (argv.argc() != 2)
{
Printf ("usage: load <filename>\n");
return;
}
if (netgame)
{
Printf ("cannot load during a network game\n");
return;
}
FString fname = argv[1];
DefaultExtension (fname, ".zds");
G_LoadGame (fname);
}
//==========================================================================
//
// CCMD save
//
// Save the current game.
//
//==========================================================================
CCMD (save)
{
if (argv.argc() < 2 || argv.argc() > 3)
{
Printf ("usage: save <filename> [description]\n");
return;
}
if (!usergame)
{
Printf ("not in a saveable game\n");
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("not in a level\n");
return;
}
if(players[consoleplayer].health <= 0 && !multiplayer)
{
Printf ("player is dead in a single-player game\n");
return;
}
FString fname = argv[1];
DefaultExtension (fname, ".zds");
G_SaveGame (fname, argv.argc() > 2 ? argv[2] : argv[1]);
}
//==========================================================================
//
// CCMD wdir
//
// Lists the contents of a loaded wad file.
//
//==========================================================================
CCMD (wdir)
{
if (argv.argc() != 2)
{
Printf ("usage: wdir <wadfile>\n");
return;
}
int wadnum = Wads.CheckIfWadLoaded (argv[1]);
if (wadnum < 0)
{
Printf ("%s must be loaded to view its directory.\n", argv[1]);
return;
}
for (int i = 0; i < Wads.GetNumLumps(); ++i)
{
if (Wads.GetLumpFile(i) == wadnum)
{
Printf ("%s\n", Wads.GetLumpFullName(i));
}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(linetarget)
{
AActor *linetarget;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, &linetarget, 0);
if (linetarget)
{
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
linetarget->GetClass()->TypeName.GetChars(),
linetarget->health,
linetarget->SpawnHealth());
}
else Printf("No target found\n");
}
// As linetarget, but also give info about non-shootable actors
CCMD(info)
{
AActor *linetarget;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, &linetarget, 0,
false, false, true);
if (linetarget)
{
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
linetarget->GetClass()->TypeName.GetChars(),
linetarget->health,
linetarget->SpawnHealth());
PrintMiscActorInfo(linetarget);
}
else Printf("No target found. Info cannot find actors that have\
the NOBLOCKMAP flag or have height/radius of 0.\n");
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(monster)
{
AActor * mo;
if (CheckCheatmode ()) return;
TThinkerIterator<AActor> it;
while ( (mo = it.Next()) )
{
if (mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY))
{
Printf ("%s at (%d,%d,%d)\n",
mo->GetClass()->TypeName.GetChars(),
mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(items)
{
AActor * mo;
if (CheckCheatmode ()) return;
TThinkerIterator<AActor> it;
while ( (mo = it.Next()) )
{
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL)
{
Printf ("%s at (%d,%d,%d)\n",
mo->GetClass()->TypeName.GetChars(),
mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
}
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(changesky)
{
const char *sky1name;
if (netgame || argv.argc()<2) return;
sky1name = argv[1];
if (sky1name[0] != 0)
{
strncpy (level.skypic1, sky1name, 8);
sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
}
R_InitSkyMap ();
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(thaw)
{
if (CheckCheatmode())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_CLEARFROZENPROPS);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(nextmap)
{
char * next=NULL;
if (*level.nextmap) next = level.nextmap;
if (next != NULL && strncmp(next, "enDSeQ", 6))
{
G_DeferedInitNew(next);
}
else
{
Printf("no next map!\n");
}
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(nextsecret)
{
char * next=NULL;
if (*level.secretmap) next = level.secretmap;
if (next != NULL && strncmp(next, "enDSeQ", 6))
{
G_DeferedInitNew(next);
}
else
{
Printf("no next secret map!\n");
}
}