..
models
- use a TArray to store the sprite model hash to get rid of one atterm call.
2018-12-29 13:28:22 +01:00
a_dynlightdata.cpp
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-01-01 19:35:55 +01:00
colormaps.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
colormaps.h
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
2018-06-16 22:40:44 +02:00
gldefs.cpp
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-01-01 19:35:55 +01:00
matrix.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
matrix.h
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
portalgroups.cpp
- fixed incomplete commit.
2018-12-30 08:22:34 +01:00
r_canvastexture.cpp
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
r_canvastexture.h
- fixed compile bugs
2018-12-12 01:27:04 +01:00
r_interpolate.cpp
- cleaned up the PointerSubstitution code
2018-11-19 17:05:00 +01:00
r_interpolate.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
r_sections.cpp
- fixed incomplete commit.
2018-12-30 08:22:34 +01:00
r_sections.h
- fixed incomplete commit.
2018-12-30 08:22:34 +01:00
r_translate.cpp
- improved error reporting for badly defined translations.
2018-12-16 09:56:53 +01:00
r_translate.h
- integrated GL parts of translation handling into the main module.
2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp
- use 0 as the default for r_vanillatrans.
2017-06-04 12:39:39 +02:00
r_vanillatrans.h
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
renderstyle.cpp
- fixed the mapping of additive translucency to color-based translucency.
2018-11-27 19:43:10 +01:00
renderstyle.h
- fixed the mapping of additive translucency to color-based translucency.
2018-11-27 19:43:10 +01:00
sprites.cpp
- a few more explicit local buffer allocations removed.
2018-12-21 12:40:05 +01:00
sprites.h
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
2017-05-03 21:13:31 +02:00
voxels.cpp
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00
voxels.h
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00