Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2018-07-15 07:59:36 -04:00
bzip2
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb
game-music-emu
gdtoa
jpeg - removed obsolete readme. 2018-04-30 19:10:33 +02:00
lzma - updated LZMA library to version 18.05 2018-05-04 11:24:15 +03:00
soundfont
specs - added new linedef properties to UDMF spec 2018-05-20 14:48:44 +03:00
src - output Mac model identifier to startup window 2018-07-15 14:28:21 +03:00
tools
unused - moved the "unused" folder to the repo's top level. 2018-04-23 22:25:29 +02:00
wadsrc - improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita 2018-07-15 07:59:36 -04:00
wadsrc_bm
wadsrc_extra
wadsrc_lights
zlib
.appveyor.yml Made AppVeyor configuration closer to stable builds 2018-04-26 10:40:09 +03:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore - specify fragment output locations in the shader source. 2018-06-12 23:52:33 +02:00
.travis.yml - set macOS deployment target to 10.9 in Travis CI config 2018-07-15 13:20:36 +03:00
CMakeLists.txt - Disabled position independent executable for MinGW 2018-06-18 20:57:52 +02:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.