qzdoom/src/scripting/vm
Christoph Oelckers d50da34664 - scriptified the pistol to test if struct member functions work.
- made APlayerPawn::PlayAttacking(2) virtual script functions so that mods have better control over player animations. Note that these have no native base so they skip the templated interface for managing virtual functions.
2016-11-19 13:56:29 +01:00
..
vm.h - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
vmbuilder.cpp - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
vmbuilder.h - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
vmdisasm.cpp - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output. 2016-11-18 17:44:25 +01:00
vmexec.cpp - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
vmexec.h - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
vmframe.cpp - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
vmops.h - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output. 2016-11-18 17:44:25 +01:00