..
credits
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
engine
- Add keybindings presets.
2020-09-27 14:09:28 +02:00
filter
- removed the limiter flags again and addressed the underlying problem properly.
2020-10-28 21:30:25 +01:00
fonts /consolefont
- Greek characters for old console font.
2020-02-16 09:37:58 +01:00
glstuff
graphics
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
maparrows
mapinfo
- changed border flat for Chex Quest, because at least CQ3 does not have FLOOR7_1.
2020-10-25 14:44:14 +01:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders
- fix HDR shader, again
2020-10-27 11:52:17 -04:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
tnt1a0 is not a png
2018-11-24 14:01:52 +01:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- added the missing image scroller class.
2020-10-28 07:23:42 +01:00
althudcf.txt
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2018-07-15 00:00:00 +02:00
botsupp.txt
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
compatibility.txt
- Force node rebuilding for Double Impact E1M3 (bad subsector)
2020-10-09 12:11:50 +02:00
decaldef.txt
- added missing decal assignments to the medium macs spheres for Heretic.
2020-10-17 09:14:58 +02:00
dehsupp.txt
- fixed two missing commas in DEHSUPP.
2019-12-31 23:27:00 +01:00
etc.h.txt
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
language.0
- language update.
2020-10-25 16:59:47 +01:00
language.csv
- language update.
2020-10-25 16:59:47 +01:00
language.def
- added some placeholder strings to language.def.
2019-03-16 18:56:20 +01:00
lmacros.csv
- text update.
2019-10-20 16:16:40 +02:00
lockdefs.txt
menudef.txt
- add sv_alwaysspawnmulti to the menu
2020-10-26 03:40:54 -04:00
menudef.zsimple
Merge commit 'refs/pull/1227/head' of https://github.com/coelckers/gzdoom
2020-10-27 10:42:42 -04:00
netnotch.dat
newconsolefont.hex
- restored indication of console scrolling
2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
- moved the displayed text in strfhelp.o to the string table.
2019-02-11 00:43:57 +01:00
teaminfo.txt
terrain.txt
- added 'damageonland' property to terrain definition
2019-12-12 15:14:30 +01:00
textcolors.txt
- added more contrast to the Cream font color.
2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Updated default xg.wopn bank
2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
- moved several IWAD dependent files into the game_support resource
2019-07-17 00:54:59 +02:00
zscript.txt
- added the missing image scroller class.
2020-10-28 07:23:42 +01:00