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c06ad5c59c
This was a bad idea from the start and really only made sense with DirectDraw. These days a FrameBuffer represents an abstract hardware canvas that shares nothing with a software canvas so having these classes linked together makes things needlessly complicated. The software render buffer is now a canvas object owned by the FrameBuffer. Note that this commit deactivates a few things in the software renderer, but from the looks of it none of those will be needed anymore if we set OpenGL 2 as minimum target. |
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r_drawerargs.cpp | ||
r_drawerargs.h | ||
r_skydrawer.cpp | ||
r_skydrawer.h | ||
r_spandrawer.cpp | ||
r_spandrawer.h | ||
r_spritedrawer.cpp | ||
r_spritedrawer.h | ||
r_viewport.cpp | ||
r_viewport.h | ||
r_walldrawer.cpp | ||
r_walldrawer.h |