.. |
fragglescript
|
- fixed FS camera for real.
|
2018-08-14 21:12:50 +02:00 |
g_inventory
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- fixed: Inventory items that have been modified with Dehacked to be monsters should not be killed by P_Massacre when being owned.
|
2018-07-20 11:43:49 +02:00 |
g_shared
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Merge branch 'sections'
|
2018-11-06 23:50:16 +01:00 |
g_statusbar
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- fixed potential crash when drawing status bar log
|
2018-11-01 13:37:11 +02:00 |
gl
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- cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
|
2018-11-10 20:07:00 +01:00 |
gl_load
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- fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3.
|
2018-10-31 10:50:45 +01:00 |
hwrenderer
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- instead of copying the sector planes to GLWall, just store pointers to the front and back sector for later use.
|
2018-11-10 23:19:08 +01:00 |
intermission
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
math
|
|
|
menu
|
- use a saner data structure to store the BrokenLines.
|
2018-10-31 19:13:54 +01:00 |
polyrenderer
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- changed dynamic light traversal to use sections instead of the subsectors.
|
2018-11-06 00:13:23 +01:00 |
posix
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- restored screen clear in Cocoa backend when setting video mode
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2018-11-03 13:09:30 +02:00 |
r_data
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- do not abort on unclosed sections.
|
2018-11-11 10:08:13 +01:00 |
rapidjson
|
|
|
resourcefiles
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- fixed compilation on POSIX-like platforms
|
2018-11-10 22:32:09 +02:00 |
scripting
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- added warning for constant conditional expression
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2018-11-01 16:05:27 +02:00 |
sfmt
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
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- added a method to FileReader to read the contents into an array and used it on the MIDI sources for testing.
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2018-11-02 10:20:12 +01:00 |
swrenderer
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- changed dynamic light traversal to use sections instead of the subsectors.
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2018-11-06 00:13:23 +01:00 |
textures
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- added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger.
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2018-11-01 10:51:57 +01:00 |
win32
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- fixed bad case in #include.
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2018-11-04 21:33:35 +01:00 |
xlat
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
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|
|
actionspecials.h
|
Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
actorinlines.h
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- moved portal data into FLevelLocals.
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2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
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|
|
am_map.cpp
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- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
am_map.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
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|
|
autosegs.h
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
b_bot.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_bot.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
b_func.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_think.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
c_bind.cpp
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- be more thorough with 'in menu' checks for certain protected functions.
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2018-09-15 12:30:05 +02:00 |
c_bind.h
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|
|
c_cmds.cpp
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- missed one place where FBrokenLines was used.
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2018-10-31 20:36:23 +01:00 |
c_console.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
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- be more thorough with 'in menu' checks for certain protected functions.
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2018-09-15 12:30:05 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
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|
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c_functions.h
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|
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CMakeLists.txt
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- moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers.
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2018-11-07 00:53:44 +01:00 |
cmdlib.cpp
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
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Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-04-28 17:45:15 +02:00 |
compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
configfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
critsec.h
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-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
ctpl.h
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- added missing file.
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2018-10-31 09:22:38 +01:00 |
cycler.cpp
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
d_anonstats.cpp
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- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
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- extended the register limit for 'param'.
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2018-10-14 09:13:26 +02:00 |
d_dehacked.h
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DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
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2017-04-04 12:20:12 +03:00 |
d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
|
|
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d_iwad.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
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- fixed crash when actor is destroyed during spawning
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2018-06-30 15:11:21 +03:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
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Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
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Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_player.h
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
decallib.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
decallib.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
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- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
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2018-05-05 17:55:44 +03:00 |
dobject.h
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Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dobjgc.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dobjtype.cpp
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- allow skipping optional arguments of the parent function in a virtual override definition.
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2018-07-29 17:00:05 +02:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
doomdata.h
|
Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
doomerrors.h
|
|
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doomstat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
doomstat.h
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
doomtype.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dsectoreffect.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dsectoreffect.h
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- separated class descriptors from VM types.
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2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions.
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2018-10-31 20:07:24 +01:00 |
dthinker.h
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- fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions.
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2018-10-31 20:07:24 +01:00 |
earcut.hpp
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- FVertexBuilder's output looks correct now.
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2018-11-05 21:11:54 +01:00 |
edata.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
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errors.h
|
|
|
events.cpp
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
events.h
|
Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
f_wipe.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
f_wipe.h
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- Untested wipe refactor
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2018-09-02 12:02:36 +02:00 |
files.cpp
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- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
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2018-05-14 14:42:31 +03:00 |
g_game.cpp
|
Export AllClasses
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2018-11-01 00:20:46 +01:00 |
g_game.h
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- fix gamepic render buffer issues
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2018-06-03 13:59:40 +02:00 |
g_hub.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
Changed IsPointInMap to use P_PointOnDivlineSide.
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2018-11-08 14:50:04 +01:00 |
g_level.h
|
- Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events.
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2018-10-31 17:19:21 +01:00 |
g_levellocals.h
|
- moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers.
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2018-11-07 00:53:44 +01:00 |
g_mapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
|
Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 08:58:47 -04:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
|
|
|
gi.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gi.h
|
- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
hu_scores.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
info.cpp
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Hotfix: The output from CheckReplacement no longer permanently overrides an actor's replacement.
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2018-09-23 23:40:58 +02:00 |
info.h
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Fixed potential crash during state validation
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2018-03-01 11:08:38 +02:00 |
keysections.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
lists.h
|
|
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lumpconfigfile.cpp
|
|
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lumpconfigfile.h
|
|
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
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m_argv.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_argv.h
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_cheat.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_crc32.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
m_joy.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_joy.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_misc.cpp
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- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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2018-05-16 22:10:24 +02:00 |
m_misc.h
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- replaced deprecated macOS functions in paths handling
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2018-07-15 13:20:36 +03:00 |
m_png.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_random.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
m_swap.h
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- fixed some issues with m_swap's design.
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2018-03-11 14:35:36 +01:00 |
md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
memarena.h
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
mus2midi.h
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- more of the same.
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2017-03-08 18:55:53 +01:00 |
name.cpp
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|
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name.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
namedef.h
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
nodebuild.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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|
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nodebuild_events.cpp
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|
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nodebuild_extract.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
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Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
|
Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_3dfloors.h
|
Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_3dmidtex.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
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|
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p_acs.cpp
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_acs.h
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Fixed excessive growth of ACS string pool
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2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
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Exports various resurrection-related functions to ZScript.
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2018-10-04 08:59:37 -04:00 |
p_blockmap.h
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Fixed compilation with GCC/Clang
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2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
p_conversation.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_destructible.cpp
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- added copyright header to p_destructible.cpp
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2018-11-07 19:27:35 +01:00 |
p_destructible.h
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
p_doors.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_effect.h
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- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
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Fixed sector floor/ceiling actions not triggering in P_XYMovement
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2018-11-01 00:05:43 +01:00 |
p_enemy.h
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- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
p_floor.cpp
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_glnodes.cpp
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- use TArray for most buffers in p_glnodes.cpp.
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2018-11-10 14:15:39 +01:00 |
p_interaction.cpp
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Added DMG_NO_ENHANCE for DamageMobj.
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2018-11-10 16:18:33 +01:00 |
p_lights.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_linetracedata.h
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_lnspec.h
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
p_local.h
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Added DMG_NO_ENHANCE for DamageMobj.
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2018-11-10 16:18:33 +01:00 |
p_map.cpp
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- Fixed: Decal generator should be taken from the current weapon instance instead of the default instance.
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2018-11-11 15:07:57 +01:00 |
p_maputl.cpp
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_maputl.h
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_mobj.cpp
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Explode bouncing projectiles if hit damageable geometry
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2018-11-07 00:12:37 +01:00 |
p_pillar.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
p_plats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.h
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_saveg.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
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- major optimization on carry scroller code.
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2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
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Implemented loading/saving of line/sector health and health groups in savegames
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2018-10-31 22:14:40 +01:00 |
p_setup.cpp
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
p_setup.h
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
p_sight.cpp
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- fixed typo in sight checking code.
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2018-11-07 00:12:03 +01:00 |
p_slopes.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
p_spec.cpp
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Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
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2018-06-05 10:06:53 -04:00 |
p_spec.h
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_states.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_switch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tags.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
p_tags.h
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- added SectorTagIterator and LineIDIterator script classes.
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2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
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- fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport.
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2018-10-09 06:55:56 -04:00 |
p_terrain.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_terrain.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_things.cpp
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Added VelIntercept.
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2018-11-01 00:10:08 +01:00 |
p_tick.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_trace.cpp
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Extend SKYEXPLODE flag for LineAttack
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2018-11-03 15:24:30 +01:00 |
p_trace.h
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Extend SKYEXPLODE flag for LineAttack
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2018-11-03 15:24:30 +01:00 |
p_udmf.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
p_udmf.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_usdf.cpp
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
p_user.cpp
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- Exported PickNewWeapon function from PlayerPawn to ZScript.
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2018-10-14 00:52:00 +02:00 |
p_xlat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
parsecontext.h
|
|
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po_man.cpp
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BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
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2018-06-04 22:18:51 +02:00 |
po_man.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
portal.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
portal.h
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- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
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2018-06-23 23:03:34 +02:00 |
r_defs.h
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
r_renderer.h
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- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
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2018-07-20 05:48:15 +02:00 |
r_sky.cpp
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- GLFlat split into API-dependent and -independent data.
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2018-04-28 12:34:09 +02:00 |
r_sky.h
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- moved the matrix math for the sky dome into backend independent code.
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2018-06-18 18:18:28 +02:00 |
r_state.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
r_utility.cpp
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- changed dynamic light traversal to use sections instead of the subsectors.
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2018-11-06 00:13:23 +01:00 |
r_utility.h
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- changed dynamic light traversal to use sections instead of the subsectors.
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2018-11-06 00:13:23 +01:00 |
r_videoscale.cpp
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- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
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2018-10-14 16:27:08 -04:00 |
r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
|
Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
s_environment.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
s_sndseq.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
s_sound.cpp
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- fixed default values for S_ChangeMusic
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2018-10-22 08:19:56 +03:00 |
s_sound.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
sc_man.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
sc_man.h
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- fixed compilation on POSIX-like platforms
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2018-11-10 22:32:09 +02:00 |
sc_man_scanner.re
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-protected critical portal data from getting written to by user code.
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2018-04-15 12:13:02 +02:00 |
sc_man_tokens.h
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-protected critical portal data from getting written to by user code.
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2018-04-15 12:13:02 +02:00 |
serializer.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
serializer.h
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- converted FInterBackground into a class so that the scripts can use it.
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2017-03-18 13:25:22 +01:00 |
skins.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
skins.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
st_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
statistics.cpp
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Save item statistics
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2018-06-18 00:24:23 +02:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stats.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
stringtable.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
stringtable.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
strnatcmp.c
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
strnatcmp.h
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|
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tagitem.h
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|
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tarray.h
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- fixed: It may happen that a degenerate subsector ends up without any section or sector. Try to assign the best fit in such a case so that the relevant pointers are not null.
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2018-11-11 09:33:40 +01:00 |
teaminfo.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
teaminfo.h
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|
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templates.h
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|
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tflags.h
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
v_2ddrawer.cpp
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
v_2ddrawer.h
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
v_blend.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_colortables.h
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- it compiles again.
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2018-03-28 16:40:09 +02:00 |
v_draw.cpp
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- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
v_font.cpp
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
v_font.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
v_framebuffer.cpp
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- moved the mSceneClearColor variable to main DFrameBuffer class.
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2018-10-29 09:34:30 +01:00 |
v_palette.cpp
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- cleaned up the gamma correction code.
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2018-04-29 13:45:53 +02:00 |
v_palette.h
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- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
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2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_pfx.h
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
v_text.cpp
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_text.h
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_video.cpp
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- added fake vid_renderer CVAR so that mods that checked for it to determine the renderer will get 1 returned instead of 0.
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2018-11-01 09:43:11 +01:00 |
v_video.h
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- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
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2018-11-10 08:04:03 +01:00 |
vectors.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
version.h
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- undid the save version bump
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2018-11-04 19:58:57 +01:00 |
w_wad.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
w_wad.h
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
w_zip.h
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
weightedlist.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
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- fixed typo in error message
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2018-05-25 11:05:30 +03:00 |
wi_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
x86.h
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- most stat stuff done.
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2018-03-12 19:33:48 +01:00 |
xs_Float.h
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|
|
zstrformat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
zstring.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
zstring.h
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- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
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2018-08-25 20:54:16 +02:00 |
zzautozend.cpp
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|
|