qzdoom/src/menu
Randy Heit fcd4854714 - Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
SVN r3764 (trunk)
2012-07-15 03:33:28 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined. 2012-06-02 03:12:14 +00:00
listmenu.cpp - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
loadsavemenu.cpp - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
menu.cpp - Disable the save game menu when not in a level. 2011-08-19 07:56:43 +00:00
menu.h - added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality. 2012-06-09 11:05:25 +00:00
menudef.cpp - added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality. 2012-06-09 11:05:25 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu. 2010-11-03 23:33:57 +00:00
optionmenu.cpp - Add compat_badangles to the menu. 2011-11-02 02:44:01 +00:00
optionmenuitems.h - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined. 2012-06-02 03:12:14 +00:00
playerdisplay.cpp - Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state. 2012-07-15 03:33:28 +00:00
playermenu.cpp - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one. 2012-05-15 22:52:24 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp - Add 17:10 aspect ratio, for 1024x600 screens. 2012-03-25 02:57:28 +00:00