qzdoom/src/rendering/gl/shaders
2019-04-08 00:47:55 +02:00
..
gl_postprocessshader.cpp - implement custom post process shaders for vulkan backend 2019-04-08 00:47:55 +02:00
gl_postprocessshaderinstance.h - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
gl_shader.cpp - patch in/out layout declarations for OpenGL 2019-03-05 01:17:23 +01:00
gl_shader.h - remove dead code 2019-02-21 21:23:44 +01:00
gl_shaderprogram.cpp - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
gl_shaderprogram.h - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00