qzdoom/src/hwrenderer/textures
Christoph Oelckers 45ef7bca4f - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect.
Both need the bMasked flag, or some code will think that the texture is not fully opaque if no holes were found.
2018-11-17 18:55:44 +01:00
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hw_ihwtexture.h - moved the texture resizer to hwrenderer. 2018-10-29 13:18:48 +01:00
hw_material.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
hw_material.h - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect. 2018-11-17 18:55:44 +01:00
hw_precache.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00