qzdoom/src/hwrenderer
Christoph Oelckers d0ce021805 - fixed: Both main and worker thread were modifying the portal state.
The parts in the main thread have been offloaded to a new worker job to avoid having to use a mutex to protect the portal state.
2018-12-16 09:05:02 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - fixed two potentially dangerous compilation warnings 2018-11-01 12:51:22 +02:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
scene - fixed: Both main and worker thread were modifying the portal state. 2018-12-16 09:05:02 +01:00
textures - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect. 2018-11-17 18:55:44 +01:00
utility - use symbolic constants for the light modes. 2018-12-15 09:40:39 +01:00