..
credits
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
engine
- Add keybindings presets.
2020-09-27 14:09:28 +02:00
filter
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
fonts
- replaced the alt HUD's index font with a sheet based variant.
2021-08-12 20:07:04 +02:00
glstuff
graphics
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
maparrows
mapinfo
- MBF21: implemented thing flags.
2021-06-29 21:08:58 +02:00
sbarinfo
shaders
- fixed shader compilation.
2021-09-21 21:07:46 +02:00
shaders_gles
- re-enable light attenuation.
2021-09-22 12:14:29 +02:00
sounds
sprites
textures
xlat
- fixed: MBF21' scrollers need to divide the offsets by 8.
2021-07-04 11:33:34 +02:00
zscript
Allow map markers to scale relative to automap zoom.
2021-10-08 16:03:51 +02:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt
this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347
2021-05-04 07:59:13 +02:00
decaldef.txt
- added missing decal assignments to the medium macs spheres for Heretic.
2020-10-17 09:14:58 +02:00
dehsupp.txt
- avoid multiple Dehacked mappings to the same function.
2021-10-03 18:16:37 +02:00
etc.h.txt
fontdefs.txt
in_epi1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
language.0
- text update.
2021-09-19 16:12:40 +02:00
language.csv
- text update.
2021-09-19 16:12:40 +02:00
language.def
- added some placeholder strings to language.def.
2019-03-16 18:56:20 +01:00
lmacros.csv
- language update
2021-05-22 12:48:14 -04:00
lockdefs.txt
menudef.txt
Add cvars to control automap line alpha and thickness
2021-10-11 22:30:31 +02:00
menudef.zsimple
Add FOV slider to the display options menu
2021-08-14 09:04:02 +02:00
netnotch.dat
newconsolefont.hex
- restored indication of console scrolling
2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
add support for DEHEXTRA's extended sound range ( #1258 )
2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
- added 'damageonland' property to terrain definition
2019-12-12 15:14:30 +01:00
textcolors.txt
- added more contrast to the Cream font color.
2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Updated default xg.wopn bank
2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
- moved several IWAD dependent files into the game_support resource
2019-07-17 00:54:59 +02:00
zscript.txt
- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
2021-08-03 20:12:19 +02:00