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1e9fdca755
This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
214 lines
6.8 KiB
C++
214 lines
6.8 KiB
C++
/*
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** c_dispatch.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __C_DISPATCH_H__
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#define __C_DISPATCH_H__
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#include "doomtype.h"
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class FConfigFile;
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class APlayerPawn;
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// Class that can parse command lines
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class FCommandLine
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{
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public:
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FCommandLine (const char *commandline, bool no_escapes = false);
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~FCommandLine ();
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int argc ();
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char *operator[] (int i);
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const char *args () { return cmd; }
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void Shift();
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private:
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const char *cmd;
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int _argc;
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char **_argv;
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long argsize;
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bool noescapes;
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};
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// Contains the contents of an exec'ed file
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struct FExecList
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{
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TArray<FString> Commands;
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TArray<FString> Pullins;
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void AddCommand(const char *cmd, const char *file = NULL);
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void ExecCommands() const;
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void AddPullins(TArray<FString> &wads) const;
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};
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extern bool CheckCheatmode (bool printmsg = true);
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FExecList *C_ParseCmdLineParams(FExecList *exec);
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// Add commands to the console as if they were typed in. Can handle wait
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// and semicolon-separated commands. This function may modify the source
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// string, but the string will be restored to its original state before
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// returning. Therefore, commands passed must not be in read-only memory.
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void AddCommandString (char *text, int keynum=0);
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// Process a single console command. Does not handle wait.
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void C_DoCommand (const char *cmd, int keynum=0);
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FExecList *C_ParseExecFile(const char *file, FExecList *source);
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void C_SearchForPullins(FExecList *exec, const char *file, class FCommandLine &args);
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bool C_ExecFile(const char *file);
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// Write out alias commands to a file for all current aliases.
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void C_ArchiveAliases (FConfigFile *f);
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void C_SetAlias (const char *name, const char *cmd);
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void C_ClearAliases ();
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// build a single string out of multiple strings
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FString BuildString (int argc, FString *argv);
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typedef void (*CCmdRun) (FCommandLine &argv, APlayerPawn *instigator, int key);
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class FConsoleCommand
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{
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public:
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FConsoleCommand (const char *name, CCmdRun RunFunc);
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virtual ~FConsoleCommand ();
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virtual bool IsAlias ();
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void PrintCommand () { Printf ("%s\n", m_Name); }
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virtual void Run (FCommandLine &args, APlayerPawn *instigator, int key);
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static FConsoleCommand* FindByName (const char* name);
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FConsoleCommand *m_Next, **m_Prev;
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char *m_Name;
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enum { HASH_SIZE = 251 }; // Is this prime?
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protected:
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FConsoleCommand ();
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bool AddToHash (FConsoleCommand **table);
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CCmdRun m_RunFunc;
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};
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#define CCMD(n) \
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void Cmd_##n (FCommandLine &, APlayerPawn *, int key); \
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FConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
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void Cmd_##n (FCommandLine &argv, APlayerPawn *who, int key)
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class FUnsafeConsoleCommand : public FConsoleCommand
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{
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public:
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FUnsafeConsoleCommand (const char *name, CCmdRun RunFunc)
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: FConsoleCommand (name, RunFunc)
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{
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}
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virtual void Run (FCommandLine &args, APlayerPawn *instigator, int key) override;
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};
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#define UNSAFE_CCMD(n) \
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static void Cmd_##n (FCommandLine &, APlayerPawn *, int key); \
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static FUnsafeConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
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void Cmd_##n (FCommandLine &argv, APlayerPawn *who, int key)
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const int KEY_DBLCLICKED = 0x8000;
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class FConsoleAlias : public FConsoleCommand
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{
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public:
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FConsoleAlias (const char *name, const char *command, bool noSave);
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~FConsoleAlias ();
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void Run (FCommandLine &args, APlayerPawn *Instigator, int key);
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bool IsAlias ();
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void PrintAlias ();
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void Archive (FConfigFile *f);
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void Realias (const char *command, bool noSave);
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void SafeDelete ();
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protected:
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FString m_Command[2]; // Slot 0 is saved to the ini, slot 1 is not.
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bool bDoSubstitution;
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bool bRunning;
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bool bKill;
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};
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class FUnsafeConsoleAlias : public FConsoleAlias
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{
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public:
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FUnsafeConsoleAlias (const char *name, const char *command)
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: FConsoleAlias (name, command, true)
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{
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}
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virtual void Run (FCommandLine &args, APlayerPawn *instigator, int key) override;
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};
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// Actions
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struct FButtonStatus
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{
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enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
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uint16_t Keys[MAX_KEYS];
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uint8_t bDown; // Button is down right now
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uint8_t bWentDown; // Button went down this tic
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uint8_t bWentUp; // Button went up this tic
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uint8_t padTo16Bytes;
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bool PressKey (int keynum); // Returns true if this key caused the button to be pressed.
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bool ReleaseKey (int keynum); // Returns true if this key is no longer pressed.
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void ResetTriggers () { bWentDown = bWentUp = false; }
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void Reset () { bDown = bWentDown = bWentUp = false; }
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};
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extern FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
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Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
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Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
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Button_Forward, Button_Right, Button_Left, Button_MoveDown,
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Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
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Button_Zoom, Button_Reload,
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Button_User1, Button_User2, Button_User3, Button_User4,
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Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
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Button_AM_ZoomIn, Button_AM_ZoomOut;
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extern bool ParsingKeyConf, UnsafeExecutionContext;
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void ResetButtonTriggers (); // Call ResetTriggers for all buttons
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void ResetButtonStates (); // Same as above, but also clear bDown
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extern unsigned int MakeKey (const char *s);
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extern unsigned int MakeKey (const char *s, size_t len);
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extern unsigned int SuperFastHash (const char *data, size_t len);
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void execLogfile(const char *fn, bool append = false);
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#endif //__C_DISPATCH_H__
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