qzdoom/libraries/zmusic/mididevices/music_timidity_mididevice.cpp
Christoph Oelckers cfe89ef6e6 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
2019-09-28 18:32:25 +02:00

251 lines
7.9 KiB
C++

/*
** music_timidity_mididevice.cpp
** Provides access to TiMidity as a generic MIDI device.
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "mididevice.h"
#include "timidity/timidity.h"
#include "timidity/playmidi.h"
#include "timidity/instrum.h"
#define USE_BASE_INTERFACE
#include "timidity/timidity_file.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
//==========================================================================
//
// The actual device.
//
//==========================================================================
namespace Timidity { struct Renderer; }
class TimidityMIDIDevice : public SoftSynthMIDIDevice
{
void LoadInstruments(GUSConfig *config);
public:
TimidityMIDIDevice(GUSConfig *config, int samplerate);
~TimidityMIDIDevice();
int OpenRenderer();
void PrecacheInstruments(const uint16_t *instruments, int count);
int GetDeviceType() const override { return MDEV_GUS; }
protected:
Timidity::Renderer *Renderer;
std::shared_ptr<Timidity::Instruments> instruments; // The device needs to hold a reference to this while the renderer is in use.
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const uint8_t *data, int len);
void ComputeOutput(float *buffer, int len);
};
// CODE --------------------------------------------------------------------
void TimidityMIDIDevice::LoadInstruments(GUSConfig *config)
{
if (config->dmxgus.size())
{
// Check if we got some GUS data before using it.
std::string ultradir = getenv("ULTRADIR");
if (ultradir.length() || config->gus_patchdir.length() != 0)
{
auto psreader = new Timidity::BaseSoundFontReader;
// The GUS put its patches in %ULTRADIR%/MIDI so we can try that
if (ultradir.length())
{
ultradir += "/midi";
psreader->timidity_add_path(ultradir.c_str());
}
// Load DMXGUS lump and patches from gus_patchdir
if (config->gus_patchdir.length() != 0) psreader->timidity_add_path(config->gus_patchdir.c_str());
config->instruments.reset(new Timidity::Instruments(psreader));
bool success = config->instruments->LoadDMXGUS(config->gus_memsize, (const char*)config->dmxgus.data(), config->dmxgus.size()) >= 0;
config->dmxgus.clear();
if (success)
{
config->loadedConfig = "DMXGUS";
return;
}
}
config->loadedConfig = "";
config->instruments.reset();
throw std::runtime_error("Unable to initialize DMXGUS for GUS MIDI device");
}
else if (config->reader)
{
config->loadedConfig = config->readerName;
config->instruments.reset(new Timidity::Instruments(config->reader));
bool err = config->instruments->LoadConfig() < 0;
config->reader = nullptr;
if (err)
{
config->instruments.reset();
config->loadedConfig = "";
throw std::runtime_error("Unable to initialize instruments for GUS MIDI device");
}
}
else if (config->instruments == nullptr)
{
throw std::runtime_error("No instruments set for GUS device");
}
instruments = config->instruments;
}
//==========================================================================
//
// TimidityMIDIDevice Constructor
//
//==========================================================================
TimidityMIDIDevice::TimidityMIDIDevice(GUSConfig *config, int samplerate)
: SoftSynthMIDIDevice(samplerate, 11025, 65535)
{
LoadInstruments(config);
Renderer = new Timidity::Renderer((float)SampleRate, config->midi_voices, instruments.get());
}
//==========================================================================
//
// TimidityMIDIDevice Destructor
//
//==========================================================================
TimidityMIDIDevice::~TimidityMIDIDevice()
{
Close();
if (Renderer != nullptr)
{
delete Renderer;
}
}
//==========================================================================
//
// TimidityMIDIDevice :: Open
//
// Returns 0 on success.
//
//==========================================================================
int TimidityMIDIDevice::OpenRenderer()
{
Renderer->Reset();
return 0;
}
//==========================================================================
//
// TimidityMIDIDevice :: PrecacheInstruments
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
//==========================================================================
void TimidityMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
{
for (int i = 0; i < count; ++i)
{
Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
}
Renderer->load_missing_instruments();
}
//==========================================================================
//
// TimidityMIDIDevice :: HandleEvent
//
//==========================================================================
void TimidityMIDIDevice::HandleEvent(int status, int parm1, int parm2)
{
Renderer->HandleEvent(status, parm1, parm2);
}
//==========================================================================
//
// TimidityMIDIDevice :: HandleLongEvent
//
//==========================================================================
void TimidityMIDIDevice::HandleLongEvent(const uint8_t *data, int len)
{
Renderer->HandleLongMessage(data, len);
}
//==========================================================================
//
// TimidityMIDIDevice :: ComputeOutput
//
//==========================================================================
void TimidityMIDIDevice::ComputeOutput(float *buffer, int len)
{
Renderer->ComputeOutput(buffer, len);
for (int i = 0; i < len * 2; i++) buffer[i] *= 0.7f;
}
//==========================================================================
//
//
//
//==========================================================================
MIDIDevice *CreateTimidityMIDIDevice(GUSConfig *config, int samplerate)
{
return new TimidityMIDIDevice(config, samplerate);
}