qzdoom/src/sdl
2012-02-16 22:58:17 +00:00
..
crashcatcher.c - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
critsec.h
dikeys.h
hardware.cpp - Fixed Linux build issues. 2011-07-07 20:49:55 +00:00
hardware.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
i_cd.cpp
i_input.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
i_input.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
i_joystick.cpp - Fixed crash with joysticks with more than 5 axes. 2010-10-13 20:07:16 +00:00
i_main.cpp - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
i_movie.cpp
i_system.cpp - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_system_cocoa.mm - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
iwadpicker_cocoa.mm - Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5. 2010-11-11 00:22:36 +00:00
SDLMain.m - Mac version now links. Updaterevision refuses to give me a version number. 2009-09-03 03:51:41 +00:00
sdlvideo.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
sdlvideo.h
st_start.cpp - Added SDL joystick support. 2010-10-13 16:29:37 +00:00