qzdoom/src/g_heretic/a_hereticmisc.cpp

215 lines
5.3 KiB
C++

#include "actor.h"
#include "info.h"
#include "a_pickups.h"
#include "a_action.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "p_enemy.h"
#include "a_specialspot.h"
#include "g_level.h"
#include "a_sharedglobal.h"
#include "templates.h"
#include "r_data/r_translate.h"
#include "doomstat.h"
#include "farchive.h"
// Include all the other Heretic stuff here to reduce compile time
#include "a_chicken.cpp"
#include "a_dsparil.cpp"
#include "a_hereticartifacts.cpp"
#include "a_hereticimp.cpp"
#include "a_hereticweaps.cpp"
#include "a_ironlich.cpp"
#include "a_knight.cpp"
#include "a_wizard.cpp"
static FRandom pr_podpain ("PodPain");
static FRandom pr_makepod ("MakePod");
static FRandom pr_teleg ("TeleGlitter");
static FRandom pr_teleg2 ("TeleGlitter2");
static FRandom pr_volcano ("VolcanoSet");
static FRandom pr_blast ("VolcanoBlast");
static FRandom pr_volcimpact ("VolcBallImpact");
//----------------------------------------------------------------------------
//
// PROC A_PodPain
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PodPain)
{
ACTION_PARAM_START(1);
ACTION_PARAM_CLASS(gootype, 0);
int count;
int chance;
AActor *goo;
chance = pr_podpain ();
if (chance < 128)
{
return;
}
for (count = chance > 240 ? 2 : 1; count; count--)
{
goo = Spawn(gootype, self->x, self->y, self->z + 48*FRACUNIT, ALLOW_REPLACE);
goo->target = self;
goo->velx = pr_podpain.Random2() << 9;
goo->vely = pr_podpain.Random2() << 9;
goo->velz = FRACUNIT/2 + (pr_podpain() << 9);
}
}
//----------------------------------------------------------------------------
//
// PROC A_RemovePod
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_RemovePod)
{
AActor *mo;
if ( (mo = self->master))
{
if (mo->special1 > 0)
{
mo->special1--;
}
}
}
//----------------------------------------------------------------------------
//
// PROC A_MakePod
//
//----------------------------------------------------------------------------
#define MAX_GEN_PODS 16
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MakePod)
{
ACTION_PARAM_START(1);
ACTION_PARAM_CLASS(podtype, 0);
AActor *mo;
fixed_t x;
fixed_t y;
fixed_t z;
if (self->special1 == MAX_GEN_PODS)
{ // Too many generated pods
return;
}
x = self->x;
y = self->y;
z = self->z;
mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE);
if (!P_CheckPosition (mo, x, y))
{ // Didn't fit
mo->Destroy ();
return;
}
mo->SetState (mo->FindState("Grow"));
P_ThrustMobj (mo, pr_makepod()<<24, (fixed_t)(4.5*FRACUNIT));
S_Sound (mo, CHAN_BODY, self->AttackSound, 1, ATTN_IDLE);
self->special1++; // Increment generated pod count
mo->master = self; // Link the generator to the pod
return;
}
//----------------------------------------------------------------------------
//
// PROC A_AccTeleGlitter
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_AccTeleGlitter)
{
if (++self->health > 35)
{
self->velz += self->velz/2;
}
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoSet
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcanoSet)
{
self->tics = 105 + (pr_volcano() & 127);
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoBlast
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast)
{
int i;
int count;
AActor *blast;
angle_t angle;
count = 1 + (pr_blast() % 3);
for (i = 0; i < count; i++)
{
blast = Spawn("VolcanoBlast", self->x, self->y,
self->z + 44*FRACUNIT, ALLOW_REPLACE);
blast->target = self;
angle = pr_blast () << 24;
blast->angle = angle;
angle >>= ANGLETOFINESHIFT;
blast->velx = FixedMul (1*FRACUNIT, finecosine[angle]);
blast->vely = FixedMul (1*FRACUNIT, finesine[angle]);
blast->velz = (FRACUNIT*5/2) + (pr_blast() << 10);
S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM);
P_CheckMissileSpawn (blast);
}
}
//----------------------------------------------------------------------------
//
// PROC A_VolcBallImpact
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
{
int i;
AActor *tiny;
angle_t angle;
if (self->z <= self->floorz)
{
self->flags |= MF_NOGRAVITY;
self->gravity = FRACUNIT;
self->z += 28*FRACUNIT;
//self->velz = 3*FRACUNIT;
}
P_RadiusAttack (self, self->target, 25, 25, NAME_Fire, true);
for (i = 0; i < 4; i++)
{
tiny = Spawn("VolcanoTBlast", self->x, self->y, self->z, ALLOW_REPLACE);
tiny->target = self;
angle = i*ANG90;
tiny->angle = angle;
angle >>= ANGLETOFINESHIFT;
tiny->velx = FixedMul (FRACUNIT*7/10, finecosine[angle]);
tiny->vely = FixedMul (FRACUNIT*7/10, finesine[angle]);
tiny->velz = FRACUNIT + (pr_volcimpact() << 9);
P_CheckMissileSpawn (tiny);
}
}