qzdoom/src/g_shared/a_specialspot.cpp
Christoph Oelckers cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00

458 lines
11 KiB
C++

/*
** a_specialspot.cpp
** Handling for special spot actors
** like BrainTargets, MaceSpawners etc.
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "a_specialspot.h"
#include "m_random.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomstat.h"
#include "serializer.h"
#include "a_pickups.h"
#include "vm.h"
static FRandom pr_spot ("SpecialSpot");
static FRandom pr_spawnmace ("SpawnMace");
IMPLEMENT_CLASS(DSpotState, false, false)
IMPLEMENT_CLASS(ASpecialSpot, false, false)
TObjPtr<DSpotState*> DSpotState::SpotState;
//----------------------------------------------------------------------------
//
// Spot list
//
//----------------------------------------------------------------------------
struct FSpotList
{
PClassActor *Type;
TArray<ASpecialSpot*> Spots;
unsigned Index;
int SkipCount;
int numcalls;
FSpotList()
{
}
FSpotList(PClassActor *type)
{
Type = type;
Index = 0;
SkipCount = 0;
numcalls = 0;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool Add(ASpecialSpot *newspot)
{
for(unsigned i = 0; i < Spots.Size(); i++)
{
if (Spots[i] == newspot) return false;
}
Spots.Push(newspot);
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool Remove(ASpecialSpot *spot)
{
for(unsigned i = 0; i < Spots.Size(); i++)
{
if (Spots[i] == spot)
{
Spots.Delete(i);
if (Index > i) Index--;
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
ASpecialSpot *GetNextInList(int skipcounter)
{
if (Spots.Size() > 0 && ++SkipCount > skipcounter)
{
SkipCount = 0;
ASpecialSpot *spot = Spots[Index];
if (++Index >= Spots.Size()) Index = 0;
numcalls++;
return spot;
}
return NULL;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
ASpecialSpot *GetSpotWithMinMaxDistance(double x, double y, double mindist, double maxdist)
{
if (Spots.Size() == 0) return NULL;
int i = pr_spot() % Spots.Size();
int initial = i;
double distance;
while (true)
{
distance = Spots[i]->Distance2D(x, y);
if ((distance >= mindist) && ((maxdist == 0) || (distance <= maxdist))) break;
i = (i+1) % Spots.Size();
if (i == initial) return NULL;
}
numcalls++;
return Spots[i];
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
ASpecialSpot *GetRandomSpot(bool onlyfirst)
{
if (Spots.Size() && !numcalls)
{
int i = pr_spot() % Spots.Size();
numcalls++;
return Spots[i];
}
else return NULL;
}
};
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
FSerializer &Serialize(FSerializer &arc, const char *key, FSpotList &list, FSpotList *def)
{
if (arc.BeginObject(key))
{
arc("type", list.Type)
("spots", list.Spots)
("index", list.Index)
("skipcount", list.SkipCount)
("numcalls", list.numcalls)
.EndObject();
}
return arc;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
DSpotState::DSpotState ()
: DThinker (STAT_INFO)
{
if (SpotState)
{
I_Error ("Only one SpotState is allowed to exist at a time.\nCheck your code.");
}
else
{
SpotState = this;
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void DSpotState::OnDestroy ()
{
SpotLists.Clear();
SpotLists.ShrinkToFit();
SpotState = NULL;
Super::OnDestroy();
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void DSpotState::Tick ()
{
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
DSpotState *DSpotState::GetSpotState(bool create)
{
if (SpotState == NULL && create) SpotState = Create<DSpotState>();
return SpotState;
}
DEFINE_ACTION_FUNCTION(DSpotState, GetSpotState)
{
PARAM_PROLOGUE;
ACTION_RETURN_OBJECT(DSpotState::GetSpotState());
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
FSpotList *DSpotState::FindSpotList(PClassActor *type)
{
if (type == nullptr) return nullptr;
for(unsigned i = 0; i < SpotLists.Size(); i++)
{
if (SpotLists[i].Type == type) return &SpotLists[i];
}
return &SpotLists[SpotLists.Push(FSpotList(type))];
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool DSpotState::AddSpot(ASpecialSpot *spot)
{
FSpotList *list = FindSpotList(spot->GetClass());
if (list != NULL) return list->Add(spot);
return false;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool DSpotState::RemoveSpot(ASpecialSpot *spot)
{
FSpotList *list = FindSpotList(spot->GetClass());
if (list != NULL) return list->Remove(spot);
return false;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void DSpotState::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc("spots", SpotLists);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
ASpecialSpot *DSpotState::GetNextInList(PClassActor *type, int skipcounter)
{
FSpotList *list = FindSpotList(type);
if (list != NULL) return list->GetNextInList(skipcounter);
return NULL;
}
DEFINE_ACTION_FUNCTION(DSpotState, GetNextInList)
{
PARAM_SELF_PROLOGUE(DSpotState);
PARAM_CLASS(type, AActor);
PARAM_INT(skipcounter);
ACTION_RETURN_OBJECT(self->GetNextInList(type, skipcounter));
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
ASpecialSpot *DSpotState::GetSpotWithMinMaxDistance(PClassActor *type, double x, double y, double mindist, double maxdist)
{
FSpotList *list = FindSpotList(type);
if (list != NULL) return list->GetSpotWithMinMaxDistance(x, y, mindist, maxdist);
return NULL;
}
DEFINE_ACTION_FUNCTION(DSpotState, GetSpotWithMinMaxDistance)
{
PARAM_SELF_PROLOGUE(DSpotState);
PARAM_CLASS(type, AActor);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(mindist);
PARAM_FLOAT(maxdist);
ACTION_RETURN_OBJECT(self->GetSpotWithMinMaxDistance(type, x, y, mindist, maxdist));
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
ASpecialSpot *DSpotState::GetRandomSpot(PClassActor *type, bool onlyonce)
{
FSpotList *list = FindSpotList(type);
if (list != NULL) return list->GetRandomSpot(onlyonce);
return NULL;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void ASpecialSpot::BeginPlay()
{
DSpotState *state = DSpotState::GetSpotState();
if (state != NULL) state->AddSpot(this);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void ASpecialSpot::OnDestroy()
{
DSpotState *state = DSpotState::GetSpotState(false);
if (state != NULL) state->RemoveSpot(this);
Super::OnDestroy();
}
// Mace spawn spot ----------------------------------------------------------
// Every mace spawn spot will execute this action. The first one
// will build a list of all mace spots in the level and spawn a
// mace. The rest of the spots will do nothing.
DEFINE_ACTION_FUNCTION(ASpecialSpot, A_SpawnSingleItem)
{
PARAM_SELF_PROLOGUE(ASpecialSpot);
PARAM_CLASS_NOT_NULL(cls, AActor);
PARAM_INT_DEF (fail_sp)
PARAM_INT_DEF (fail_co)
PARAM_INT_DEF (fail_dm)
AActor *spot = NULL;
DSpotState *state = DSpotState::GetSpotState();
if (state != NULL) spot = state->GetRandomSpot(self->GetClass(), true);
if (spot == NULL) return 0;
if (!multiplayer && pr_spawnmace() < fail_sp)
{ // Sometimes doesn't show up if not in deathmatch
return 0;
}
if (multiplayer && !deathmatch && pr_spawnmace() < fail_co)
{
return 0;
}
if (deathmatch && pr_spawnmace() < fail_dm)
{
return 0;
}
if (cls == NULL)
{
return 0;
}
AActor *spawned = Spawn(cls, self->Pos(), ALLOW_REPLACE);
if (spawned)
{
spawned->SetOrigin (spot->Pos(), false);
spawned->SetZ(spawned->floorz);
// We want this to respawn.
if (!(self->flags & MF_DROPPED))
{
spawned->flags &= ~MF_DROPPED;
}
if (spawned->IsKindOf(RUNTIME_CLASS(AInventory)))
{
static_cast<AInventory*>(spawned)->SpawnPointClass = self->GetClass();
}
}
return 0;
}