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list, it should just be ignored during the propagation stage. - After sleeping on it and realizing what was really going in, I generalized the inventory fix from the 13th: The actor is flagged by Destroy(), then it is later inserted into the thinker list by DThinker::SerializeAll(). So rather than unlinking the skipped player from their inventory, just make sure any flagged thinkers aren't inserted into a list. - Fixed: FCanvasTextureInfo::Viewpoint needed a read barrier, and the whole list should serve as a root. - Reimplemented SPC playback as a custom codec for FMOD. - Removed spc_frequency, because snes_spc only supports the SPC's native frequency of 32000 Hz. SVN r806 (trunk) |
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.. | ||
fmod_wrap.h | ||
fmodsound.cpp | ||
fmodsound.h | ||
i_music.cpp | ||
i_music.h | ||
i_musicinterns.h | ||
i_sound.cpp | ||
i_sound.h | ||
music_cd.cpp | ||
music_midi_base.cpp | ||
music_midi_midiout.cpp | ||
music_midi_timidity.cpp | ||
music_midistream.cpp | ||
music_mus_midiout.cpp | ||
music_mus_opl.cpp | ||
music_spc.cpp | ||
music_stream.cpp | ||
music_win_mididevice.cpp |